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|
.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_0800857C
sub_0800857C: @ 0x0800857C
push {r4 - r7, lr}
mov r4, r8
mov r5, r9
mov r6, r10
mov r7, r11
push {r4 - r7}
ldrb r1, [r0, #0xb]
lsrs r1, r1, #8
bhs _0800859C
ldr r1, _08008888 @ =gPlayerState
ldrb r1, [r1, #2]
movs r2, #0x80
ands r1, r2
bne _0800859C
bl sub_080085CC
_0800859C:
ldrh r1, [r0, #0x24]
ldrb r2, [r0, #0x15]
bl LinearMoveDirectionOLD
pop {r4 - r7}
mov r8, r4
mov r9, r5
mov r10, r6
mov r11, r7
pop {r4 - r7, pc}
thumb_func_start sub_080085B0
sub_080085B0: @ 0x080085B0
push {r3 - r7, lr}
mov r4, r8
mov r5, r9
mov r6, r10
mov r7, r11
push {r4 - r7}
bl sub_080085CC
pop {r4 - r7}
mov r8, r4
mov r9, r5
mov r10, r6
mov r11, r7
pop {r3 - r7, pc}
thumb_func_start sub_080085CC
sub_080085CC: @ 0x080085CC
push {lr}
ldr r2, _0800888C @ =gPlayerState
ldr r1, _08008890 @ =gUnk_080083FC
movs r3, #0x26
ldrb r3, [r2, r3] // swim_state
orrs r3, r3
beq _080085E6
ldr r2, [r2, #0x30]
movs r3, #0x80 // flags & PL_MINISH
ands r2, r3
beq _0800861A
ldr r1, _08008894 @ =gUnk_0800839C
b _0800861A
_080085E6:
ldr r1, _08008898 @ =gUnk_0800845C
ldrb r3, [r2, #2]
orrs r3, r3
bne _0800861A // jump_status != 0
ldr r2, [r2, #0x30] // flags & PL_PARACHUTE
ldr r3, _0800889C @ =0x01000000
tst r2, r3
bne _0800861A
movs r3, #0x80 // // flags & PL_MINISH
ldr r1, _080088A0 @ =gUnk_0800833C
ands r2, r3
bne _0800861A
ldr r1, _080088A4 @ =gUnk_080084BC
ldr r3, _080088A8 @ =gPlayerState
ldrb r2, [r3, #0x1c]
orrs r2, r2
bne _0800861A // gustJarState != 0
ldrb r2, [r3, #5]
orrs r2, r2
bne _0800861A // heldObject != 0
ldr r1, _080088AC @ =gUnk_0800851C
movs r2, #0xaa
ldrb r2, [r3, r2]
orrs r2, r2
bne _0800861A // attachedBeetleCount != 0
ldr r1, _080088B0 @ =gUnk_080082DC
_0800861A:
mov r11, r1
movs r7, #0
mov r8, r0
movs r2, #0x2e
ldrh r3, [r0, r2]
movs r2, #0x32
ldrh r4, [r0, r2]
movs r2, #0x48
ldr r5, [r0, r2]
ldr r1, _080088B4 @ =gRoomControls + 6
ldrh r1, [r1]
subs r3, r3, r1
ldr r1, _080088B8 @ =gRoomControls + 8
ldrh r1, [r1]
subs r4, r4, r1
eors r2, r2
ldrsb r0, [r5, r2]
adds r0, r0, r3
movs r2, #1
ldrsb r1, [r5, r2]
adds r1, r1, r4
push {r0, r1}
ldrb r2, [r5, #2]
adds r0, r0, r2
ldrb r4, [r5, #3]
movs r6, #2
mov r10, r1
_08008650:
lsls r7, r7, #1
lsls r7, r7, #1
adds r1, r1, r4
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
mov r1, r10
subs r1, r1, r4
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
subs r6, #1
beq _08008678
mov r1, r10
ldrb r3, [r5, #2]
subs r0, r0, r3
subs r0, r0, r3
b _08008650
_08008678:
pop {r0, r1}
ldrb r2, [r5, #5]
adds r1, r1, r2
ldrb r4, [r5, #4]
movs r6, #2
mov r9, r0
_08008684:
lsls r7, r7, #1
lsls r7, r7, #1
adds r0, r0, r4
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
mov r0, r9
subs r0, r0, r4
bl sub_080086D8
orrs r7, r2
lsls r7, r7, #1
subs r6, #1
beq _080086AC
mov r0, r9
ldrb r3, [r5, #5]
subs r1, r1, r3
subs r1, r1, r3
b _08008684
_080086AC:
mov r0, r8
movs r2, #0x2a
strh r7, [r0, r2] // collisions
pop {pc}
thumb_func_start sub_080086B4
sub_080086B4: @ 0x080086B4
push {r3, r4, r5, r6, r7, lr}
mov r4, r8
mov r5, r9
mov r6, r10
mov r7, r11
push {r4, r5, r6, r7}
mov r11, r2
ldr r2, _080088BC @ =gPlayerEntity
mov r8, r2
bl sub_080086D8
pop {r4, r5, r6, r7}
mov r8, r4
mov r9, r5
mov r10, r6
mov r11, r7
adds r0, r2, #0
pop {r3, r4, r5, r6, r7, pc}
thumb_func_start sub_080086D8
sub_080086D8: @ 0x080086D8
push {r0, r1, lr}
ldr r2, _080088C0 @ =0x000003F0
ands r0, r2
ands r1, r2
lsrs r0, r0, #4
lsls r1, r1, #2
adds r0, r0, r1
mov r2, r8
movs r3, #0x38
ldrb r3, [r2, r3]
lsls r3, r3, #2
ldr r1, _080088C4 @ =gCollisionDataPtrs
ldr r1, [r1, r3]
ldrb r2, [r0, r1]
push {r2}
mov r0, r8
ldr r1, _080088C8 @ =gPlayerState
movs r2, #0x26
ldrb r2, [r1, r2]
cmp r2, #0
beq _08008716
movs r2, #0x12
ldrb r2, [r1, r2]
cmp r2, #0x18
beq _08008716
pop {r2}
pop {r0, r1}
cmp r2, #0x10
bhs _0800872E
movs r2, #0xf
b _0800871E
_08008716:
pop {r2}
pop {r0, r1}
cmp r2, #0x10
bhs _0800872E
_0800871E:
movs r3, #8
tst r1, r3
bne _08008726
lsrs r2, r2, #2
_08008726:
tst r0, r3
bne _08008754
lsrs r2, r2, #1
b _08008754
_0800872E:
cmp r2, #0xff
beq _08008754
push {r4}
subs r2, #0x10
mov r3, r11
ldrb r2, [r2, r3]
lsls r2, r2, #2
ldr r3, _080088CC @ =gUnk_0800823C
ldr r3, [r3, r2]
movs r4, #0xf
ands r4, r1
lsls r4, r4, #1
ldrh r2, [r3, r4]
movs r3, #0xf
adds r4, r3, #0
ands r3, r0
eors r4, r3
lsrs r2, r4
pop {r4}
_08008754:
movs r3, #1
ands r2, r3
pop {pc}
non_word_aligned_thumb_func_start DoItemTileInteraction
DoItemTileInteraction: @ 0x0800875A
push {r2, r4, lr}
ldrb r3, [r0, #0x14] // item.animationState
movs r2, #6
ands r3, r2
ldr r4, _080088D0 @ =gUnk_08007DF4
ldrsb r2, [r4, r3]
adds r3, #1
ldrsb r3, [r4, r3]
bl DoTileInteractionOffset
pop {r2, r4}
cmp r0, #0
beq _08008780
ldrb r1, [r0, #2]
strb r1, [r2, #3]
ldrb r1, [r0, #3]
strb r1, [r2, #7]
ldrb r1, [r0, #5]
strb r1, [r2, #8]
_08008780:
pop {pc}
non_word_aligned_thumb_func_start DoTileInteractionOffset
DoTileInteractionOffset: @ 0x08008782
push {r4}
ldrh r4, [r0, #0x2e]
adds r2, r2, r4
ldrh r4, [r0, #0x32]
adds r3, r3, r4
pop {r4}
b DoTileInteraction
thumb_func_start DoTileInteractionHere
DoTileInteractionHere: @ 0x08008790
ldrh r2, [r0, #0x2e]
ldrh r3, [r0, #0x32]
b DoTileInteraction
// r0: Entity*
// r1: tile filter?
// r2: x
// r3: y
// Somehow involved in trampling tiles, digging with claws, picking up tiles..
non_word_aligned_thumb_func_start DoTileInteraction
DoTileInteraction: @ 0x08008796
push {r4, r5, r6, r7, lr}
push {r2, r3}
ldr r2, _080088D4 @ =gRoomControls
ldrh r3, [r2]
movs r2, #1
cmp r2, r3
pop {r2, r3}
beq _080087CE_return0
push {r0, r1, r2, r3}
pop {r4, r5, r6, r7}
adds r0, r6, #0
adds r1, r7, #0
movs r2, #0x38
ldrb r2, [r4, r2] // collision layer
bl GetTileTypeAtWorldCoords
ldr r1, _080088D8 @ =gUnk_080046A4
bl FindEntryForKey
beq _080087CE_return0
lsls r1, r3, #3
adds r3, r5, #0
ldr r0, _080088DC @ =gUnk_080047F6
adds r5, r0, r1
ldrh r0, [r5]
lsrs r0, r3
lsrs r0, r0, #1
bhs _080087D2
_080087CE_return0:
movs r0, #0
pop {r4, r5, r6, r7, pc}
_080087D2:
ldrb r0, [r5, #2] // object id
ldrb r1, [r5, #3] // object type
cmp r0, #0xff
beq after_create_obj
cmp r3, #6
beq after_create_obj
cmp r3, #0xe
beq after_create_obj
cmp r3, #0xa
beq after_create_obj
cmp r3, #0xb
beq after_create_obj
cmp r3, #0xd
bne _080087F6
cmp r0, #0xf // SPECIAL_FX
bne after_create_obj
cmp r1, #0x17 // FX_GRASS_CUT
bne after_create_obj
_080087F6:
movs r2, #0
cmp r0, #0xf // SPECIAL_FX
bne _080087FE
movs r2, #0x80
_080087FE:
bl CreateObject // r0 = id, r1 = type, r2 = type2
cmp r0, #0
beq after_create_obj
ldrb r1, [r5, #2] // object id
cmp r1, #0
beq no_offset
movs r2, #0xf
adds r1, r6, #0
bics r1, r2
adds r1, #8
strh r1, [r0, #0x2e] // x
adds r1, r7, #0
bics r1, r2
adds r1, #8
strh r1, [r0, #0x32] // y
b _0800882C
no_offset:
ldrh r1, [r4, #0x2e]
strh r1, [r0, #0x2e]
ldrh r1, [r4, #0x32]
strh r1, [r0, #0x32]
ldrh r1, [r4, #0x36]
strh r1, [r1, #0x36]
_0800882C:
movs r3, #0x50
str r4, [r1, r3] // set parent to r4
movs r3, #0x38
ldrb r1, [r4, r3] // copy collision layer from parent
strb r1, [r0, r3]
bl UpdateSpriteForCollisionLayer
after_create_obj:
ldr r1, _080088E0 @ =gRoomControls
ldrh r0, [r1, #6]
subs r2, r6, r0
lsrs r2, r2, #4
ldrh r0, [r1, #8]
subs r3, r7, r0
lsrs r3, r3, #4
lsls r3, r3, #6
adds r1, r2, r3
movs r3, #0x38
ldrb r2, [r4, r3]
ldrh r0, [r5, #6]
ldr r3, _080088E4 @ =0x00004000
tst r0, r3
beq _08008870
ldr r3, _080088E8 @ =0x0000FFFF
cmp r0, r3
beq _08008876
push {r0, r1}
adds r0, r2, #0
bl GetLayerByIndex
adds r3, r0, #4
pop {r0, r1}
lsls r1, r1, #1
strh r0, [r3, r1]
b _0800887E
_08008870:
bl sub_0807B7D8
b _0800887E
_08008876:
adds r0, r1, #0
adds r1, r2, #0
bl RestorePrevTileEntity
_0800887E:
ldrb r1, [r5, #2]
ldrb r2, [r5, #3]
adds r0, r5, #0
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08008888: .4byte gPlayerState
_0800888C: .4byte gPlayerState
_08008890: .4byte gUnk_080083FC
_08008894: .4byte gUnk_0800839C
_08008898: .4byte gUnk_0800845C
_0800889C: .4byte 0x01000000
_080088A0: .4byte gUnk_0800833C
_080088A4: .4byte gUnk_080084BC
_080088A8: .4byte gPlayerState
_080088AC: .4byte gUnk_0800851C
_080088B0: .4byte gUnk_080082DC
_080088B4: .4byte gRoomControls + 6
_080088B8: .4byte gRoomControls + 8
_080088BC: .4byte gPlayerEntity
_080088C0: .4byte 0x000003F0
_080088C4: .4byte gCollisionDataPtrs
_080088C8: .4byte gPlayerState
_080088CC: .4byte gUnk_0800823C
_080088D0: .4byte gUnk_08007DF4
_080088D4: .4byte gRoomControls
_080088D8: .4byte gUnk_080046A4
_080088DC: .4byte gUnk_080047F6
_080088E0: .4byte gRoomControls
_080088E4: .4byte 0x00004000
_080088E8: .4byte 0x0000FFFF
velocities1:
.byte 0, -3, 3, -3
.byte 3, 0, 3, 3
.byte 0, 3, -3, 3
.byte -3, 0, -3, -3
ice_velocities:
.byte 0, -10, 10, -10
.byte 10, 0, 10, 10
.byte 0, 10, -10, 10
.byte -10, 0, -10, -10
velocities3:
.byte 0, 6, -6, 0
.byte 0, -6, 6, 0
.byte 19, 18, 18, 16
.byte 16, 17, 17, 19
reset_vel:
push {r0}
bl ResetPlayerVelocity
pop {r0}
_08008924:
pop {pc}
non_word_aligned_thumb_func_start sub_08008926
sub_08008926: @ 0x08008926
push {r4 - r6, lr}
bl sub_08008942
pop {r4 - r6, pc}
non_word_aligned_thumb_func_start UpdateIcePlayerVelocity
UpdateIcePlayerVelocity: @ 0x0800892E
push {r4 - r6, lr}
bl _UpdateIcePlayerVelocity
pop {r4 - r6, pc}
_UpdateIcePlayerVelocity:
push {lr}
ldrb r2, [r0, #0x14] // animationState
lsrs r2, r2, #1
lsls r2, r2, #3
ldr r1, _08008A68 @ =gPlayerState
b _08008960
non_word_aligned_thumb_func_start sub_08008942
sub_08008942: @ 0x08008942
push {lr}
ldr r1, _08008A6C @ =gPlayerState
ldrb r2, [r1, #7]
ldrb r3, [r1, #0xa]
orrs r2, r3
bne _08008924
ldrb r2, [r1, #0xd]
b _08008956
_08008952:
push {lr}
ldr r1, _08008A70 @ =gPlayerState
_08008956:
movs r3, #0x15
strb r2, [r0, r3]
movs r3, #0x80
tst r2, r3
bne _080089C0
_08008960: // r1 = gPlayerState
ldrb r3, [r1, #5] // heldObject
cmp r3, #2
beq reset_vel
cmp r3, #1
beq reset_vel
ldr r4, _08008A74 @ =ice_velocities
ldrb r3, [r1, #2]
adds r1, r2, #0
orrs r3, r3 // jump_status != 0
beq _08008992
push {r2}
movs r3, #0x14
ldrb r1, [r0, r3] // field_0x14
lsrs r1, r1, #1
lsls r1, r1, #1
lsrs r2, r2, #2
subs r2, r2, r1
pop {r1}
adds r2, #2
movs r4, #7
ands r2, r4
ldr r4, _08008A78 @ =velocities1
cmp r2, #4
beq _08008992
bhs _080089A8
_08008992:
adds r3, r1, #0
lsrs r3, r3, #2
lsls r3, r3, #1
adds r4, r4, r3
movs r3, #0
ldrsb r2, [r4, r3]
adds r3, #1
ldrsb r3, [r4, r3]
bl AddPlayerVelocity
b _080089C0
_080089A8:
movs r3, #0x14
ldrb r3, [r0, r3]
lsrs r3, r3, #1
lsls r3, r3, #1
ldr r4, _08008A7C @ =velocities3
adds r4, r4, r3
movs r3, #0
ldrsb r2, [r4, r3]
adds r3, #1
ldrsb r3, [r4, r3]
bl AddPlayerVelocity
_080089C0:
ldr r1, _08008A80 @ =gPlayerState
movs r4, #0x8c
movs r2, #8
ldrsh r3, [r1, r4] // vel_x
orrs r3, r3
beq _080089E4
bpl _080089D2
movs r2, #0x18
rsbs r3, r3, #0
_080089D2:
push {r0, r1}
adds r1, r3, #0
push {r2}
bl LinearMoveDirectionOLD
pop {r0}
bl sub_0807A5B8
pop {r0, r1}
_080089E4:
movs r4, #0x8e
movs r2, #0x10
ldrsh r3, [r1, r4]
orrs r3, r3
beq _08008A06
bpl _080089F4
movs r2, #0
rsbs r3, r3, #0
_080089F4:
push {r0, r1}
adds r1, r3, #0
push {r2}
bl LinearMoveDirectionOLD
pop {r0}
bl sub_0807A5B8
pop {r0, r1}
_08008A06:
ldrb r2, [r1, #2]
orrs r2, r2
bne _08008A18
movs r2, #0x8c
bl sub_08008A1A
movs r2, #0x8e
bl sub_08008A1A
_08008A18:
pop {pc}
non_word_aligned_thumb_func_start sub_08008A1A
sub_08008A1A: @ 0x08008A1A
ldrb r3, [r1, #2]
movs r4, #3
orrs r3, r3
bne _08008A2C
movs r3, #0x26
ldrb r3, [r1, r3]
orrs r3, r3
bne _08008A2C
movs r4, #3
_08008A2C:
ldrsh r3, [r1, r2]
orrs r3, r3
bmi _08008A3E
subs r3, r3, r4
bpl _08008A3A
beq _08008A3A
_08008A38:
eors r3, r3
_08008A3A:
strh r3, [r1, r2]
mov pc, lr
_08008A3E:
adds r3, r3, r4
bmi _08008A3A
beq _08008A3A
b _08008A38
non_word_aligned_thumb_func_start AddPlayerVelocity
AddPlayerVelocity: @ 0x08008A46
push {lr}
ldr r1, _08008A84 @ =gPlayerState
movs r4, #0x8c
ldrsh r5, [r1, r4] // vel_x
adds r5, r5, r2
bl ClampPlayerVelocity
movs r4, #0x8e // vel_y
ldrsh r5, [r1, r4]
adds r5, r5, r3
bl ClampPlayerVelocity
pop {pc}
_08008A60:
eors r3, r3
strh r3, [r1]
pop {pc}
.align 2, 0
_08008A68: .4byte gPlayerState
_08008A6C: .4byte gPlayerState
_08008A70: .4byte gPlayerState
_08008A74: .4byte ice_velocities
_08008A78: .4byte velocities1
_08008A7C: .4byte velocities3
_08008A80: .4byte gPlayerState
_08008A84: .4byte gPlayerState
thumb_func_start ClampPlayerVelocity
ClampPlayerVelocity: @ 0x08008A88
orrs r5, r5
bmi _08008A94
ldr r6, _08008B38 @ =0x00000180
cmp r5, r6
blo _08008A9C
b _08008A9A
_08008A94:
ldr r6, _08008B3C @ =0xFFFFFE80
cmp r5, r6
bhs _08008A9C
_08008A9A:
adds r5, r6, #0
_08008A9C:
strh r5, [r1, r4]
mov pc, lr
thumb_func_start sub_08008AA0
sub_08008AA0: @ 0x08008AA0
push {r4, r5, lr}
ldr r1, _08008B40 @ =gPlayerState
ldrb r2, [r1, #0x12]
cmp r2, #1
beq _08008AC4
ldrb r2, [r1, #0xd]
cmp r2, #0xff
beq _08008AC4
lsls r2, r2, #4
ldr r3, =gSineTable
ldrsh r4, [r3, r2]
adds r3, #0x80
ldrsh r5, [r3, r2]
rsbs r5, r5, #0
movs r2, #0x8c
strh r4, [r1, r2]
movs r2, #0x8e
strh r5, [r1, r2]
_08008AC4:
pop {r4, r5, pc}
non_word_aligned_thumb_func_start sub_08008AC6
sub_08008AC6: @ 0x08008AC6
push {r0, lr}
ldr r1, =gPlayerState
movs r3, #0x26
ldrb r2, [r1, r3]
movs r3, #0xf
ands r2, r3
bne _08008AEC
ldr r2, [r1, #0x30]
ldr r3, =gUnk_02000020
ands r2, r3
bne _08008AEC
bl GetNonCollidedSide
beq _08008AEC
movs r3, #0xe2
movs r2, #0x3d
strb r3, [r0, r2]
bl RespawnPlayer
_08008AEC:
pop {r0, pc}
// Args: r0 = Entity*
// Gets first side that has no collisions (N, then S, W, E)
non_word_aligned_thumb_func_start GetNonCollidedSide
GetNonCollidedSide: @ 0x08008AEE
ldrh r2, [r0, #0x2a]
movs r3, #0xe
movs r1, #4
_08008AF4:
tst r2, r3
beq _08008B00
lsrs r2, r2, #4
subs r1, #1
bne _08008AF4
movs r2, #1
_08008B00:
bx lr
non_word_aligned_thumb_func_start CheckNEastTile
CheckNEastTile: @ 0x08008B02
push {r0, r1, lr}
movs r1, #0
movs r2, #0
bl GetActTileRelativeToEntity
// check if north east collision?
ldr r1, =0x4000
tst r0, r1
bne _08008B1E
ldr r1, =gMapActTileToSurfaceType
bl FindEntryForKey
movs r2, #1
cmp r3, #1
beq _08008B20
_08008B1E:
movs r2, #0
_08008B20:
pop {r0, r1, pc}
// this is used somehow for player jumps
non_word_aligned_thumb_func_start PlayerCheckNEastTile
PlayerCheckNEastTile: @ 0x08008B22
push {lr}
ldr r0, =gPlayerEntity
bl CheckNEastTile
adds r0, r2, #0
pop {pc}
// this is unused
_play_snd:
push {r0, lr}
adds r0, r2, #0
bl EnqueueSFX
pop {r0, pc}
.align 2, 0
_08008B38: .4byte 0x180
_08008B3C: .4byte -0x180
_08008B40: .4byte gPlayerState
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