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.include "asm/macros.inc"
.include "constants/constants.inc"
.section .rodata
.align 2
gSpriteAnimations_V1EyeLaser_0:: @ 0812A63C
.include "animations/gSpriteAnimations_V1EyeLaser_0.s"
gSpriteAnimations_V1EyeLaser_1:: @ 0812A65C
.include "animations/gSpriteAnimations_V1EyeLaser_1.s"
gSpriteAnimations_V1EyeLaser_2:: @ 0812A665
.include "animations/gSpriteAnimations_V1EyeLaser_2.s"
gSpriteAnimations_V1EyeLaser_3:: @ 0812A66E
.include "animations/gSpriteAnimations_V1EyeLaser_3.s"
gSpriteAnimations_V1EyeLaser_4:: @ 0812A677
.include "animations/gSpriteAnimations_V1EyeLaser_4.s"
gSpriteAnimations_V1EyeLaser_5:: @ 0812A680
.include "animations/gSpriteAnimations_V1EyeLaser_5.s"
gSpriteAnimations_V1EyeLaser_6:: @ 0812A689
.include "animations/gSpriteAnimations_V1EyeLaser_6.s"
gSpriteAnimations_V1EyeLaser:: @ 0812A694
.4byte gSpriteAnimations_V1EyeLaser_0
.4byte gSpriteAnimations_V1EyeLaser_1
.4byte gSpriteAnimations_V1EyeLaser_2
.4byte gSpriteAnimations_V1EyeLaser_3
.4byte gSpriteAnimations_V1EyeLaser_4
.4byte gSpriteAnimations_V1EyeLaser_5
.4byte gSpriteAnimations_V1EyeLaser_6
.4byte 00000000
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