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@ Zelda intro in front of links house
SCRIPT_START script_ZeldaOutsideLinksHouse
BeginBlock
SetEntitySpeed 0x0180
DoPostScriptAction 0x000a
Call sub_08066D04
Call sub_08066D14
SetEntityPositionRelative 0x01e8, 0x0180
SetAnimationState 0x0004
DoPostScriptAction 0x0000
EndBlock
WaitForSyncFlagAndClear 0x00000001
Call sub_08066E08
SetPlayerIdle
MessageFromTargetPos TEXT_PROLOGUE, 0x10, 0x000c
WaitUntilTextboxCloses
SetSyncFlag 0x00000002
script_08014D1E:
EndBlock
BeginBlock
@ Left of links house
CheckPlayerInRegion 0x01d8, 0x0160, 0x3050
JumpIfNot script_08014D1E
EndBlock
SetPlayerIdle
Call WaitForPlayerNormal
Call DisablePauseMenuAndPutAwayItems
MessageNoOverlap TEXT_PROLOGUE, 0x12
WaitUntilTextboxCloses
WalkNorth 0x0040
SetAnimationState 0x0004
Call sub_08066E08
SetEntityPositionRelative 0x01f8, 0x00c8
Call EnablePauseMenu
EnablePlayerControl
script_08014D60:
@ Between trees
CallWithArg sub_0807F6B4, 0x000000e8
JumpIf script_08014D60
SetPlayerIdle
Call DisablePauseMenuAndPutAwayItems
MessageNoOverlap TEXT_PROLOGUE, 0x13
WaitUntilTextboxCloses
WalkNorth 0x0040
SetAnimationState 0x0004
DoPostScriptAction 0x0000
SetEntityPositionRelative 0x01e8, 0x0028
Call EnablePauseMenu
EnablePlayerControl
script_08014D96:
@ Before hyrule town entry
CheckPlayerInRegion 0x01f8, 0x0028, 0x2040
JumpIfNot script_08014D96
SetPlayerIdle
Call WaitForPlayerNormal
Call DisablePauseMenuAndPutAwayItems
MessageNoOverlap TEXT_PROLOGUE, 0x14
WaitUntilTextboxCloses
WalkNorth 0x0018
SetLocalFlag SOUGEN_01_ZELDA
Call EnablePauseMenu
EnablePlayerControl
DoPostScriptAction 0x0006
SCRIPT_END
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