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@ DHC guard stone 2
SCRIPT_START script_GuardStone2
BeginBlock
SetEntitySpeed 0x0100
SetAnimationState 0x0004
DoPostScriptAction 0x000a
CheckLocalFlag 0x0073
JumpIfNot script_0800E232
_0807E9D4
SetEntityPositionRelative 0x0070, 0x0168
SetAnimationState 0x0002
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
Jump script_0800E32E
script_0800E232:
CheckLocalFlag 0x0095
JumpIf script_0800E29A
SetAnimation 0x0010
CallWithArg sub_0807F8E8, 0x00000002
EndBlock
script_0800E24A:
CheckRoomFlag 0x0002
JumpIfNot script_0800E24A
SetPlayerIdle
Wait 0x001e
DoPostScriptAction 0x0010
PlaySound SFX_1C9
SetAnimation 0x0015
Wait 0x003c
PlaySound SFX_1CA
DoPostScriptAction 0x0010
Wait 0x001e
PlaySound SFX_SECRET
Wait 0x0078
DoPostScriptAction 0x0004
Wait 0x001e
DoPostScriptAction 0x0000
FaceAwayFromPlayer
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
SetLocalFlag 0x0095
script_0800E29A:
DoPostScriptAction 0x0000
CallWithArg sub_0807F3D8, 0x00000000
_0807E9D4
EnablePlayerControl
EndBlock
script_0800E2AE:
EndBlock
BeginBlock
CheckEntityInteractType
JumpIf script_0800E312
CheckLocalFlag 0x0093
JumpIfNot script_0800E2AE
CheckLocalFlag 0x0094
JumpIfNot script_0800E2AE
CheckLocalFlag 0x0095
JumpIfNot script_0800E2AE
_0807E9DC
SetLocalFlag 0x0073
EndBlock
SetAnimationState 0x0000
CallWithArg sub_0807F3D8, 0x00000004
MoveTo 0x0088, 0x0168
SetAnimationState 0x0006
CallWithArg sub_0807F3D8, 0x00000004
MoveTo 0x0070, 0x0168
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
_0807E9D4
Jump script_0800E32E
script_0800E312:
SetPlayerIdle
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
MessageNoOverlap TEXT_BREAK_VAATI_CURSE, 0x04
WaitUntilTextboxCloses
EnablePlayerControl
Jump script_0800E2AE
script_0800E32E:
CheckEntityInteractType
JumpIfNot script_0800E32E
SetPlayerIdle
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
MessageNoOverlap TEXT_BREAK_VAATI_CURSE, 0x03
WaitUntilTextboxCloses
EnablePlayerControl
Jump script_0800E32E
.2byte 0x0000
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