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@ Maybe also DHC Zelda stone? -> gUnk_080FCEBC
SCRIPT_START script_ZeldaStoneDHC
BeginBlock
DoPostScriptAction 0x0007
SetAnimationState 0x0000
DoPostScriptAction 0x0014
EndBlock
Wait 0x003c
PlaySound SFX_105
Wait 0x003c
PlaySound SFX_9B
Wait 0x001e
MessageNoOverlap TEXT_VAATI2, 0x25
WaitUntilTextboxCloses
Wait 0x003c
Call sub_08053C84
SCRIPT_END
.2byte 0x0000
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