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@ Graveyard Dampe in house
SCRIPT_START script_DampeInside
CheckEntityInteractType
JumpIfNot script_080095DE
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0001
Call sub_0806BE84
WaitUntilTextboxCloses
JumpIfNot script_08009622
PlaySound SFX_ITEM_GET
InitItemGetSequence ITEM_QST_GRAVEYARD_KEY
MessageFromTarget TEXT_ITEM_GET, 0x3c
WaitPlayerGetItem
WaitUntilTextboxCloses
SetInventoryValue ITEM_QST_GRAVEYARD_KEY, 0x0001
script_08009622:
EnablePlayerControl
DoPostScriptAction 0x0000
Jump script_080095DE
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