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@ Graveyard Great Fairy CUTSCENE_ORCHESTRATOR
SCRIPT_START script_GreatFairyArrows
BeginBlock
EndBlock
script_0800B618:
CheckPlayerInRegion 0x0078, 0x00b8, 0x1060
JumpIfNot script_0800B618
Call PlayerDropHeldObject
SetPlayerIdle
Call WaitForPlayerNormal
StartPlayerScript script_PlayerAtGreatFairy
WaitForSyncFlagAndClear 0x00000004
SetRoomFlag 0x0000
WaitForSyncFlagAndClear 0x00000004
CheckLocalFlag 0x009e
JumpIf script_0800B7A2
MessageNoOverlap TEXT_ITEM_GET, 0x83
WaitUntilTextboxCloses
CheckTextboxResult
JumpIfNot script_0800B684
Wait 0x000f
MessageNoOverlap TEXT_ITEM_GET, 0x84
CallWithArg CheckMessageEqual, 0x0000058b
JumpIf script_0800B68E
CallWithArg sub_08087424, 0x00000000
Wait 0x00b4
Jump script_0800B6A6
script_0800B684:
MessageNoOverlap TEXT_ITEM_GET, 0x7d
WaitUntilTextboxCloses
Jump script_0800B6A6
script_0800B68E:
WaitUntilTextboxCloses
SetLocalFlag IZUMI_00_FAIRY
GivePlayerItem ITEM_LARGE_QUIVER
script_0800B698:
WaitPlayerGetItem
FaceAwayFromPlayer
Wait 0x001e
MessageNoOverlap TEXT_ITEM_GET, 0x7f
WaitUntilTextboxCloses
script_0800B6A6:
SetFadeTime 0x0004
SetFade7
WaitForFadeFinish
Call sub_080873FC
SetFade6
WaitForFadeFinish
CameraTargetPlayer
Wait 0x001e
Call EnablePauseMenu
EnablePlayerControl
SCRIPT_END
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