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@ Hyrule Castle Smith
SCRIPT_START script_SmithAtCastle
BeginBlock
SetAnimationState 0x0006
DoPostScriptAction 0x0000
script_080092B2:
_0807E9D4
DoPostScriptAction 0x000a
EndBlock
script_080092BA:
CheckEntityInteractType
JumpIfNot script_080092BA
SetPlayerIdle
FacePlayer
MessageNoOverlap TEXT_PROLOGUE, 0x5e
WaitUntilTextboxCloses
Wait 0x000f
EnablePlayerControl
Jump script_080092BA
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