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@ Hyrule Castle Guard guarding entry to castle
SCRIPT_START script_GuardEntry2
BeginBlock
SetAnimationState 0x0004
_0807E9D4
DoPostScriptAction 0x000a
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
script_08011A44:
CheckEntityInteractType
JumpIfNot script_08011A44
SetPlayerIdle
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
MessageFromTarget TEXT_VAATI, 0x20
WaitUntilTextboxCloses
EnablePlayerControl
Jump script_08011A44
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