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@ Hyrule Castle Guard guarding entry to garden
SCRIPT_START script_GuardEntry3
BeginBlock
SetAnimationState 0x0002
_0807E9D4
DoPostScriptAction 0x000a
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
script_08011A7C:
CheckEntityInteractType
JumpIfNot script_08011A7C
SetPlayerIdle
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
@ Check if player has performed great spin.
CallWithArg CheckLastSwordMove, 0x00000006
JumpIf script_08011AFA
MessageFromTarget TEXT_VAATI, 0x20
WaitUntilTextboxCloses
EnablePlayerControl
Jump script_08011A7C
.2byte 0x0000
BeginBlock
SetAnimationState 0x0004
_0807E9D4
DoPostScriptAction 0x000a
CallWithArg sub_0807F3D8, 0x00000000
EndBlock
script_08011AC4:
CheckEntityInteractType
JumpIfNot script_08011AC4
SetPlayerIdle
FacePlayer
CallWithArg sub_0807F3D8, 0x00000000
MessageFromTarget TEXT_VAATI, 0x22
WaitUntilTextboxCloses
EnablePlayerControl
Jump script_08011AC4
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