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@ Hyrule Town CUTSCENE_ORCHESTRATOR at Carlov 2
SCRIPT_START script_CutsceneMiscObjectCarlov
BeginBlock
SetEntityPositionRelative 0x01f8, 0x00e0
CheckLocalFlag 0x005e
JumpIf script_080145E4
EndBlock
script_080145C2:
CheckRoomFlag 0x0005
JumpIfNot script_080145C2
SetPlayerIdle
ClearRoomFlag 0x0005
.ifdef EU
Wait 0x0018
_0807E8E4_1
SetAnimationState 0x0006
.else
Wait 0x000c
FaceAwayFromPlayer
.endif
MessageFromTargetPos TEXT_CARLOV, 0x2e, 0x000c
WaitUntilTextboxCloses
.ifdef EU
Wait 0x0018
.endif
EnablePlayerControl
Jump script_080145C2
script_080145E4:
EndBlock
SCRIPT_END
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