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@ Hyrule Town Din
SCRIPT_START script_Din
BeginBlock
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
CheckGlobalFlag GOMAN_RENTED_HOUSE
JumpIf script_08011CC2
EndBlock
script_08011C9A:
EndBlock
BeginBlock
CheckEntityInteractType
JumpIfNot script_08011C9A
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
MessageNoOverlap TEXT_HAPPY_HEARTH, 0x15
WaitUntilTextboxCloses
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011C9A
script_08011CC2:
EndBlock
BeginBlock
CheckGlobalFlag RENTED_HOUSE_NAYRU
JumpIf script_08011C9A
CheckGlobalFlag RENTED_HOUSE_FARORE
JumpIf script_08011C9A
CheckEntityInteractType
JumpIfNot script_08011CC2
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x5
WaitUntilTextboxCloses
CheckTextboxResult
JumpIf script_08011D0E
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011CC2
script_08011D00:
CheckEntityInteractType
JumpIfNot script_08011D00
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
script_08011D0E:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x8
WaitUntilTextboxCloses
SetGlobalFlag RENTED_HOUSE_DIN
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011D00
.2byte 0x0000
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