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@ Hyrule Town Din when one of them has moved in
SCRIPT_START script_Din2
BeginBlock
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
EndBlock
script_08011E96:
EndBlock
BeginBlock
CheckGlobalFlag NEW_HOUSE_NAYRU
JumpIf script_08011C9A
CheckGlobalFlag NEW_HOUSE_FARORE
JumpIf script_08011C9A
CheckEntityInteractType
JumpIfNot script_08011E96
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
CheckGlobalFlag GOMAN_NEW_HOUSE
JumpIf script_08011ECC
MessageNoOverlap TEXT_HAPPY_HEARTH, 0x24
WaitUntilTextboxCloses
Jump script_08011ED8
script_08011ECC:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x11
WaitUntilTextboxCloses
CheckTextboxResult
JumpIf script_08011EF4
script_08011ED8:
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011E96
script_08011EE6:
CheckEntityInteractType
JumpIfNot script_08011EE6
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
script_08011EF4:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x14
WaitUntilTextboxCloses
SetGlobalFlag NEW_HOUSE_DIN
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011EE6
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