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@ Hyrule Town Din moved in
SCRIPT_START script_DinMovedIn
BeginBlock
Call Din_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
EndBlock
script_0801203A:
CheckEntityInteractType
JumpIfNot script_0801203A
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
CheckLocalFlag MHOUSE_DIN_TALK
JumpIf script_0801205E
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x22
WaitUntilTextboxCloses
SetLocalFlag MHOUSE_DIN_TALK
Jump script_0801209E
script_0801205E:
CheckBottleContaining BOTTLE_CHARM_DIN
JumpIfNot script_08012070
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x23
WaitUntilTextboxCloses
Jump script_0801209E
script_08012070:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x24
WaitUntilTextboxCloses
CheckTextboxResult
JumpIfNot script_0801209E
CheckBottleContaining ITEM_BOTTLE_EMPTY
JumpIfNot script_0801209A
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x25
WaitUntilTextboxCloses
GivePlayerItem BOTTLE_CHARM_DIN
WaitPlayerGetItem
.ifdef USA
Call sub_0807FC24
.else
.ifdef DEMO_USA
Call sub_0807FC24
.else
.ifdef DEMO_JP
Call sub_0807FC24
.endif
.endif
.endif
Jump script_0801209E
script_0801209A:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x27
script_0801209E:
WaitUntilTextboxCloses
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_0801203A
.align 2, 0
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