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@ Hyrule Town Farore
SCRIPT_START script_Farore
BeginBlock
Call Farore_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
CheckGlobalFlag GOMAN_RENTED_HOUSE
JumpIf script_08011E1A
EndBlock
script_08011DF2:
EndBlock
BeginBlock
CheckEntityInteractType
JumpIfNot script_08011DF2
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
MessageNoOverlap TEXT_HAPPY_HEARTH, 0x14
WaitUntilTextboxCloses
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011DF2
script_08011E1A:
EndBlock
BeginBlock
CheckGlobalFlag RENTED_HOUSE_DIN
JumpIf script_08011DF2
CheckGlobalFlag RENTED_HOUSE_NAYRU
JumpIf script_08011DF2
CheckEntityInteractType
JumpIfNot script_08011E1A
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x04
WaitUntilTextboxCloses
CheckTextboxResult
JumpIf script_08011E66
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011E1A
script_08011E58:
CheckEntityInteractType
JumpIfNot script_08011E58
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
script_08011E66:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x07
WaitUntilTextboxCloses
SetGlobalFlag RENTED_HOUSE_FARORE
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011E58
.2byte 0x0000
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