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@ Hyrule Town Farore when one of them has moved in
SCRIPT_START script_Farore2
BeginBlock
Call Farore_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
EndBlock
script_08011FAE:
EndBlock
BeginBlock
CheckGlobalFlag NEW_HOUSE_DIN
JumpIf script_08011DF2
CheckGlobalFlag NEW_HOUSE_NAYRU
JumpIf script_08011DF2
CheckEntityInteractType
JumpIfNot script_08011FAE
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
CheckGlobalFlag GOMAN_NEW_HOUSE
JumpIf script_08011FE4
MessageNoOverlap TEXT_HAPPY_HEARTH, 0x23
WaitUntilTextboxCloses
Jump script_08011FF0
script_08011FE4:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x10
WaitUntilTextboxCloses
CheckTextboxResult
JumpIf script_0801200C
script_08011FF0:
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011FAE
script_08011FFE:
CheckEntityInteractType
JumpIfNot script_08011FFE
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
script_0801200C:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x13
WaitUntilTextboxCloses
SetGlobalFlag NEW_HOUSE_FARORE
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011FFE
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