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@ Hyrule Town Gorman at second house
SCRIPT_START script_GormanSecondHouse
BeginBlock
SetAnimationState 0x0004
DoPostScriptAction 0x0000
DoPostScriptAction 0x000a
_0807E9D4
SetEntitySpeed 0x0040
EndBlock
script_0800FDE2:
Call sub_08069A60
script_0800FDE8:
Call sub_0806991C
script_0800FDEE:
EndBlock
BeginBlock
Call sub_08069ACC
JumpIf script_0800FE06
MoveTowardsTarget
JumpIfNot script_0800FDEE
Jump script_0800FDE2
script_0800FE06:
EndBlock
SetAnimationState 0x0002
DoPostScriptAction 0x0000
Wait 0x001e
SetAnimationState 0x0006
DoPostScriptAction 0x0000
Wait 0x001e
SetAnimationState 0x0002
DoPostScriptAction 0x0000
Wait 0x001e
SetAnimationState 0x0006
DoPostScriptAction 0x0000
Wait 0x003c
Call sub_08069A3C
Jump script_0800FDE8
.2byte 0x0000
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