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@ Hyrule Town Nayru
SCRIPT_START script_Nayru
BeginBlock
Call Nayru_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
CheckGlobalFlag GOMAN_RENTED_HOUSE
JumpIf script_08011D6E
EndBlock
script_08011D46:
EndBlock
BeginBlock
CheckEntityInteractType
JumpIfNot script_08011D46
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
MessageNoOverlap TEXT_HAPPY_HEARTH, 0x13
WaitUntilTextboxCloses
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011D46
script_08011D6E:
EndBlock
BeginBlock
CheckGlobalFlag RENTED_HOUSE_DIN
JumpIf script_08011D46
CheckGlobalFlag RENTED_HOUSE_FARORE
JumpIf script_08011D46
CheckEntityInteractType
JumpIfNot script_08011D6E
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x03
WaitUntilTextboxCloses
CheckTextboxResult
JumpIf script_08011DBA
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011D6E
script_08011DAC:
CheckEntityInteractType
JumpIfNot script_08011DAC
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
script_08011DBA:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x06
WaitUntilTextboxCloses
SetGlobalFlag RENTED_HOUSE_NAYRU
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011DAC
.2byte 0x0000
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