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@ Hyrule Town Nayru when one of them has moved in
SCRIPT_START script_Nayru2
BeginBlock
Call Nayru_MakeInteractable
SetAnimationState 0x0004
DoPostScriptAction 0x0001
DoPostScriptAction 0x000a
EndBlock
script_08011F22:
EndBlock
BeginBlock
CheckGlobalFlag NEW_HOUSE_DIN
JumpIf script_08011D46
CheckGlobalFlag NEW_HOUSE_FARORE
JumpIf script_08011D46
CheckEntityInteractType
JumpIfNot script_08011F22
EndBlock
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
CheckGlobalFlag GOMAN_NEW_HOUSE
JumpIf script_08011F58
MessageNoOverlap TEXT_HAPPY_HEARTH, 0x22
WaitUntilTextboxCloses
Jump script_08011F64
script_08011F58:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x0f
WaitUntilTextboxCloses
CheckTextboxResult
JumpIf script_08011F80
script_08011F64:
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011F22
script_08011F72:
CheckEntityInteractType
JumpIfNot script_08011F72
SetPlayerIdle
FacePlayer
DoPostScriptAction 0x0000
script_08011F80:
MessageNoOverlap TEXT_GORMAN_ORACLES, 0x12
WaitUntilTextboxCloses
SetGlobalFlag NEW_HOUSE_NAYRU
EnablePlayerControl
SetAnimationState 0x0004
DoPostScriptAction 0x0001
Jump script_08011F72
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