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@ Hyrule Town Gorman during Kinstone cutscene for first empty house
SCRIPT_START script_GormanFirstAppearance
	BeginBlock
	SetAnimationState 0x0004
	DoPostScriptAction 0x0000
	SetEntitySpeed 0x0040
	Call SetPriorityMessage
	EndBlock
script_0800BA8E:
	CheckRoomFlag 0x00ff
	JumpIfNot script_0800BA8E
	MoveTo 0x02f8, 0x0350
	Wait 0x001e
	DoPostScriptAction 0x0004
	Wait 0x003c
	SetAnimationState 0x0006
	Wait 0x001e
	MoveTo 0x02f0, 0x0350
	Wait 0x001e
	MessageNoOverlap TEXT_KINSTONE, 0x00
	WaitUntilTextboxCloses
	Wait 0x0078
	Call sub_08054968
SCRIPT_END