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@ Hyrule Town Gorman during Kinstone cutscene for first empty house
SCRIPT_START script_GormanFirstAppearance
BeginBlock
SetAnimationState 0x0004
DoPostScriptAction 0x0000
SetEntitySpeed 0x0040
Call SetPriorityMessage
EndBlock
script_0800BA8E:
CheckRoomFlag 0x00ff
JumpIfNot script_0800BA8E
MoveTo 0x02f8, 0x0350
Wait 0x001e
DoPostScriptAction 0x0004
Wait 0x003c
SetAnimationState 0x0006
Wait 0x001e
MoveTo 0x02f0, 0x0350
Wait 0x001e
MessageNoOverlap TEXT_KINSTONE, 0x00
WaitUntilTextboxCloses
Wait 0x0078
Call sub_08054968
SCRIPT_END
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