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#ifndef AFFINE_H
#define AFFINE_H
#include "gba/types.h"
typedef struct {
s16 x;
s16 y;
u16 _4;
u16 _6;
u16 _8;
} OAMCommand;
extern OAMCommand gOamCmd;
extern void FlushSprites(void);
extern void CopyOAM(void);
extern void DrawEntities(void);
extern void sub_080ADA04(OAMCommand*, void*);
extern void DrawDirect(u32 spriteIndex, u32 frameIndex);
#endif // AFFINE_H
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