1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
|
#ifndef ENEMY_H
#define ENEMY_H
#include "global.h"
#include "asm.h"
#include "sound.h"
#include "effects.h"
#include "flags.h"
#include "common.h"
#include "entity.h"
#include "projectile.h"
bool32 EnemyInit(Entity* this);
u32 GetNextFunction(Entity*);
void EnemyFunctionHandler(Entity*, EntityActionArray);
void EnemyFunctionHandlerAfterCollision(Entity*, void (*const[])());
void GenericKnockback(Entity*);
Entity* CreateDeathFx(Entity*, u32, u32);
void sub_0804A720(Entity*);
bool32 sub_08049FDC(Entity*, u32);
Entity* Create0x68FX(Entity*, u32);
void SetChildOffset(Entity*, s32, s32, s32);
Entity* CreateProjectileWithParent(Entity*, u8, u8);
void GenericDeath(Entity*);
void sub_08002724(void*, u8*);
void sub_080026C4(u8*, u8*, u8*, u32);
void sub_080026F2(u8*, void*, u8*, u32);
bool32 sub_08049FA0(Entity*);
u32 sub_08049EE4(Entity*);
bool32 sub_08049F84(Entity*, s32);
Entity* sub_08049DF4(u32);
u32 sub_0804A044(Entity*, Entity*, u32);
s32 sub_080012DC(Entity*);
u32 sub_080044EC(Entity*, u32);
void sub_0804AA1C(Entity*);
bool32 sub_08049F1C(Entity*, Entity*, s32);
bool32 PlayerInRange(Entity*, u32, s32);
void sub_0804A4E4(Entity*, Entity*);
void GenericKnockback2(Entity*);
typedef enum {
/*0x00*/ OCTOROK,
/*0x01*/ CHUCHU,
/*0x02*/ LEEVER,
/*0x03*/ PEAHAT,
/*0x04*/ ROLLOBITE,
/*0x05*/ DARK_NUT,
/*0x06*/ HANGING_SEED,
/*0x07*/ BEETLE,
/*0x08*/ KEESE,
/*0x09*/ DOOR_MIMIC,
/*0x0a*/ ROCK_CHUCHU,
/*0x0b*/ SPINY_CHUCHU,
/*0x0c*/ CUCCO_CHICK_AGGR,
/*0x0d*/ MOLDORM,
/*0x0e*/ ENEMY_E,
/*0x0f*/ MOLDWORM,
/*0x10*/ SLUGGULA,
/*0x11*/ PESTO,
/*0x12*/ PUFFSTOOL,
/*0x13*/ CHUCHU_BOSS,
/*0x14*/ LIKE_LIKE,
/*0x15*/ SPEAR_MOBLIN,
/*0x16*/ BUSINESS_SCRUB,
/*0x17*/ RUPEE_LIKE,
/*0x18*/ MADDERPILLAR,
/*0x19*/ WATER_DROP,
/*0x1a*/ WALL_MASTER,
/*0x1b*/ BOMB_PEAHAT,
/*0x1c*/ SPARK,
/*0x1d*/ CHASER,
/*0x1e*/ SPIKED_BEETLE,
/*0x1f*/ SENSOR_BLADE_TRAP,
/*0x20*/ HELMASAUR,
/*0x21*/ FALLING_BOULDER,
/*0x22*/ BOBOMB,
/*0x23*/ WALL_MASTER_2,
/*0x24*/ GLEEROK,
/*0x25*/ VAATI_EYES_MACRO,
/*0x26*/ TEKTITE,
/*0x27*/ WIZZROBE_WIND,
/*0x28*/ WIZZROBE_FIRE,
/*0x29*/ WIZZROBE_ICE,
/*0x2a*/ ARMOS,
/*0x2b*/ EYEGORE,
/*0x2c*/ ROPE,
/*0x2d*/ SMALL_PESTO,
/*0x2e*/ ACRO_BANDIT,
/*0x2f*/ BLADE_TRAP,
/*0x30*/ KEATON,
/*0x31*/ CROW,
/*0x32*/ MULLDOZER,
/*0x33*/ BOMBAROSSA,
/*0x34*/ WISP,
/*0x35*/ SPINY_BEETLE,
/*0x36*/ MAZAAL_HEAD,
/*0x37*/ MAZAAL_MACRO,
/*0x38*/ MAZAAL_HAND,
/*0x39*/ OCTOROK_BOSS,
/*0x3a*/ FLYING_POT,
/*0x3b*/ GOBDO,
/*0x3c*/ OCTOROK_GOLDEN,
/*0x3d*/ TEKTITE_GOLDEN,
/*0x3e*/ ROPE_GOLDEN,
/*0x3f*/ CLOUD_PIRANHA,
/*0x40*/ SCISSORS_BEETLE,
/*0x41*/ CUCCO_AGGR,
/*0x42*/ STALFOS,
/*0x43*/ FLYING_SKULL,
/*0x44*/ MAZAAL_BRACELET,
/*0x45*/ TAKKURI,
/*0x46*/ BOW_MOBLIN,
/*0x47*/ LAKITU,
/*0x48*/ LAKITU_CLOUD,
/*0x49*/ TORCH_TRAP,
/*0x4a*/ VAATI_REBORN_ENEMY,
/*0x4b*/ VAATI_PROJECTILE,
/*0x4c*/ BALL_CHAIN_SOLIDER,
/*0x4d*/ ENEMY_4D,
/*0x4e*/ GHINI,
/*0x4f*/ VAATI_TRANSFIGURED,
/*0x50*/ ENEMY_50,
/*0x51*/ VAATI_WRATH,
/*0x52*/ VAATI_ARM,
/*0x53*/ DUST,
/*0x54*/ VAATI_BALL,
/*0x55*/ OCTOROK2,
/*0x56*/ SLIME,
/*0x57*/ MINI_SLIME,
/*0x58*/ FIREBALL_GUY,
/*0x59*/ MINI_FIREBALL_GUY,
/*0x5a*/ VAATI_TRANSFIGURED_EYE,
/*0x5b*/ BUSINESS_SCRUB_PROLOGUE,
/*0x5c*/ GYORG_FEMALE,
/*0x5d*/ GYORG_MALE,
/*0x5e*/ CURTAIN,
/*0x5f*/ VAATI_WRATH_EYE,
/*0x60*/ GYORG_CHILD,
/*0x61*/ GYORG_FEMALE_EYE,
/*0x62*/ GYORG_MALE_EYE,
/*0x63*/ GYORG_FEMALE_MOUTH,
/*0x64*/ ENEMY_64,
/*0x65*/ TREE_ITEM,
/*0x66*/ ENEMY_66
} Enemy;
void Octorok(Entity*);
void Chuchu(Entity*);
void Leever(Entity*);
void Peahat(Entity*);
void Rollobite(Entity*);
void DarkNut(Entity*);
void HangingSeed(Entity*);
void Beetle(Entity*);
void Keese(Entity*);
void DoorMimic(Entity*);
void RockChuchu(Entity*);
void SpinyChuchu(Entity*);
void CuccoChickAggr(Entity*);
void Moldorm(Entity*);
void EnemyE(Entity*);
void Moldworm(Entity*);
void Sluggula(Entity*);
void Pesto(Entity*);
void Puffstool(Entity*);
void ChuchuBoss(Entity*);
void LikeLike(Entity*);
void SpearMoblin(Entity*);
void BusinessScrub(Entity*);
void RupeeLike(Entity*);
void Madderpillar(Entity*);
void WaterDrop(Entity*);
void WallMaster(Entity*);
void BombPeahat(Entity*);
void Spark(Entity*);
void Chaser(Entity*);
void SpikedBeetle(Entity*);
void SensorBladeTrap(Entity*);
void Helmasaur(Entity*);
void FallingBoulder(Entity*);
void Bobomb(Entity*);
void WallMaster2(Entity*);
void Gleerok();
void VaatiEyesMacro(Entity*);
void Tektite(Entity*);
void WizzrobeWind();
void WizzrobeFire();
void WizzrobeIce();
void Armos();
void Eyegore();
void Rope(Entity*);
void SmallPesto(Entity*);
void AcroBandit(Entity*);
void BladeTrap(Entity*);
void Keaton(Entity*);
void Crow(Entity*);
void Mulldozer();
void Bombarossa(Entity*);
void Wisp(Entity*);
void SpinyBeetle(Entity*);
void MazaalHead(Entity*);
void MazaalMacro(Entity*);
void MazaalHand(Entity*);
void OctorokBoss();
void FlyingPot(Entity*);
void Gibdo(Entity*);
void OctorokGolden(Entity*);
void TektiteGolden(Entity*);
void RopeGolden(Entity*);
void CloudPiranha();
void ScissorsBeetle(Entity*);
void CuccoAggr(Entity*);
void Stalfos();
void FlyingSkull(Entity*);
void MazaalBracelet(Entity*);
void Takkuri(Entity*);
void BowMoblin(Entity*);
void Lakitu(Entity*);
void LakituCloud(Entity*);
void TorchTrap(Entity*);
void VaatiRebornEnemy(Entity*);
void VaatiProjectile(Entity*);
void BallChainSoldier(Entity*);
void Enemy4D();
void Ghini();
void VaatiTransfigured(Entity*);
void Enemy50();
void VaatiWrath(Entity*);
void VaatiArm(Entity*);
void Dust(Entity*);
void VaatiBall(Entity*);
void Slime(Entity*);
void MiniSlime(Entity*);
void FireballGuy(Entity*);
void MiniFireballGuy(Entity*);
void VaatiTransfiguredEye(Entity*);
void BusinessScrubPrologue(Entity*);
void GyorgFemale();
void GyorgMale();
void Curtain(Entity*);
void VaatiWrathEye(Entity*);
void GyorgChild();
void GyorgFemaleEye();
void GyorgMaleEye();
void GyorgFemaleMouth();
void Enemy64();
void TreeItem(Entity*);
void Enemy66(Entity*);
extern void (*const gUnk_080012C8[])(Entity*);
#endif // ENEMY_H
|