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#ifndef FADE_H
#define FADE_H
#include "global.h"
typedef enum {
FADE_IN_OUT = 0x1,
FADE_BLACK_WHITE = 0x2,
FADE_INSTANT = 0x4,
FADE_MOSAIC = 0x8,
FADE_IRIS = 0x10,
} FadeFlags;
/**
* @struct FadeControl
* @brief Controls screen fading effects.
* @see gFadeControl
*/
typedef struct {
bool8 active; /**< Currently fading. */
u8 unused1;
u8 color;
u8 unused2;
u32 mask; /**< Fade palette mask.
* LSB = foreground, MSB = background. */
u16 type;
u16 speed;
u16 progress;
u16 sustain; /**< Fade progress to sustain. */
s16 iris_size;
s16 iris_x;
s16 iris_y;
u16 win_inside_cnt;
u16 win_outside_cnt;
} FadeControl;
extern FadeControl gFadeControl; /**< FadeControl instance. */
/** Set game brightness.
* @param brightness brightness level, 0-2
*/
void SetBrightness(u32 brightness);
/**
* Start a fade effect.
*
* @param type Fade type. The following flags are supported:
* 0x1 | 0x2 | 0x4 | 0x8 | 0x10
* :-------|:------------|:--------|:-------|:-------------------------
* in/out | black/white | instant | mosaic | iris fade
* @param speed Effect speed, lower is slower. Negative values trigger an acid-like experience.
*/
void SetFade(u32 type, u32 speed);
/**
* Perform the last fade effect in reverse.
*
* @param speed Fade speed.
*/
void SetFadeInverted(u32 speed);
/**
* Peform an iris fade.
*
* @param x Screen x coordinate.
* @param y Screen y coordinate.
* @param type Fade type.
* @param speed Fade speed.
*/
void SetFadeIris(u32 x, u32 y, u32 type, u32 speed);
/**
* Set the fade progress.
*
* When used on a fade in effect, this will set the progress of the fade.
* When used on a fade out effect, progress will be sustained at the value.
*
* @param progress Progress value. 0-256.
*/
void SetFadeProgress(u32 progress);
/**
* Initialize the fade system.
*
* This will misbehave if called while a fade is active.
*/
void InitFade(void);
/**
* Entry point for the fade system.
*/
void FadeMain(void);
/**
* Fade VBlank entry point.
*/
void FadeVBlank(void);
/**
* Reset the fade palette mask.
*/
void ResetFadeMask(void);
extern u32 gUsedPalettes;
#define USE_PALETTE(i) do { gUsedPalettes |= 1 << (i); } while(0)
#endif // FADE_H
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