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#ifndef ITEM_H
#define ITEM_H
#include "global.h"
#include "entity.h"
#include "player.h"
extern u32 GiveItem(u32, u32);
extern u32 CreateRandomItemDrop(Entity*, u32);
extern void DisableRandomDrops();
extern void EnableRandomDrops(void);
extern u32 IsMinishItem(u32);
void CreateItemEntity(u32, u32, u32);
extern void ExecuteItemFunction(ItemBehavior* this, u32 index);
extern void ItemDebug(ItemBehavior*, u32);
extern void ItemSword(ItemBehavior*, u32);
extern void ItemBomb(ItemBehavior*, u32);
extern void ItemBow(ItemBehavior*, u32);
extern void ItemBoomerang(ItemBehavior*, u32);
extern void ItemShield(ItemBehavior*, u32);
extern void ItemLantern(ItemBehavior*, u32);
extern void ItemGustJar(ItemBehavior*, u32);
extern void ItemPacciCane(ItemBehavior*, u32);
extern void ItemMoleMitts(ItemBehavior*, u32);
extern void ItemRocsCape(ItemBehavior*, u32);
extern void ItemPegasusBoots(ItemBehavior*, u32);
extern void ItemOcarina(ItemBehavior*, u32);
extern void ItemTryPickupObject(ItemBehavior*, u32);
extern void ItemJarEmpty(ItemBehavior*, u32);
typedef enum {
ITEM_NONE,
ITEM_SMITH_SWORD,
ITEM_GREEN_SWORD,
ITEM_RED_SWORD,
ITEM_BLUE_SWORD,
ITEM_UNUSED_SWORD,
ITEM_FOURSWORD,
ITEM_BOMBS,
ITEM_REMOTE_BOMBS,
ITEM_BOW,
ITEM_LIGHT_ARROW,
ITEM_BOOMERANG,
ITEM_MAGIC_BOOMERANG,
ITEM_SHIELD,
ITEM_MIRROR_SHIELD,
ITEM_LANTERN_OFF,
ITEM_LANTERN_ON,
ITEM_GUST_JAR,
ITEM_PACCI_CANE,
ITEM_MOLE_MITTS,
ITEM_ROCS_CAPE,
ITEM_PEGASUS_BOOTS,
ITEM_FIRE_ROD,
ITEM_OCARINA,
ITEM_ORB_GREEN,
ITEM_ORB_BLUE,
ITEM_ORB_RED,
ITEM_TRY_PICKUP_OBJECT,
ITEM_BOTTLE1,
ITEM_BOTTLE2,
ITEM_BOTTLE3,
ITEM_BOTTLE4,
// End of activatable items.
ITEM_BOTTLE_EMPTY,
ITEM_BOTTLE_BUTTER,
ITEM_BOTTLE_MILK,
ITEM_BOTTLE_HALF_MILK,
ITEM_BOTTLE_RED_POTION,
ITEM_BOTTLE_BLUE_POTION,
ITEM_BOTTLE_WATER,
ITEM_BOTTLE_MINERAL_WATER,
ITEM_BOTTLE_FAIRY,
ITEM_BOTTLE_PICOLYTE_RED,
ITEM_BOTTLE_PICOLYTE_ORANGE,
ITEM_BOTTLE_PICOLYTE_YELLOW,
ITEM_BOTTLE_PICOLYTE_GREEN,
ITEM_BOTTLE_PICOLYTE_BLUE,
ITEM_BOTTLE_PICOLYTE_WHITE,
BOTTLE_CHARM_NAYRU,
BOTTLE_CHARM_FARORE,
BOTTLE_CHARM_DIN,
ITEM_32,
ITEM_33,
ITEM_QST_SWORD,
ITEM_QST_BROKEN_SWORD,
ITEM_QST_DOGFOOD,
ITEM_QST_LONLON_KEY,
ITEM_QST_MUSHROOM,
ITEM_QST_BOOK1,
ITEM_QST_BOOK2,
ITEM_QST_BOOK3,
ITEM_QST_GRAVEYARD_KEY,
ITEM_QST_TINGLE_TROPHY,
ITEM_QST_CARLOV_MEDAL,
ITEM_SHELLS,
ITEM_EARTH_ELEMENT,
ITEM_FIRE_ELEMENT,
ITEM_WATER_ELEMENT,
ITEM_WIND_ELEMENT,
ITEM_GRIP_RING,
ITEM_POWER_BRACELETS,
ITEM_FLIPPERS,
ITEM_MAP,
ITEM_SKILL_SPIN_ATTACK,
ITEM_SKILL_ROLL_ATTACK,
ITEM_SKILL_DASH_ATTACK,
ITEM_SKILL_ROCK_BREAKER,
ITEM_SKILL_SWORD_BEAM,
ITEM_SKILL_GREAT_SPIN,
ITEM_SKILL_DOWN_THRUST,
ITEM_SKILL_PERIL_BEAM,
ITEM_DUNGEON_MAP,
ITEM_COMPASS,
ITEM_BIG_KEY,
ITEM_SMALL_KEY,
ITEM_RUPEE1,
ITEM_RUPEE5,
ITEM_RUPEE20,
ITEM_RUPEE50,
ITEM_RUPEE100,
ITEM_RUPEE200,
ITEM_5A,
ITEM_JABBERNUT,
ITEM_KINSTONE,
ITEM_BOMBS5,
ITEM_ARROWS5,
ITEM_HEART,
ITEM_FAIRY,
ITEM_SHELLS30,
ITEM_HEART_CONTAINER,
ITEM_HEART_PIECE,
ITEM_WALLET,
ITEM_BOMBBAG,
ITEM_LARGE_QUIVER,
ITEM_KINSTONE_BAG,
ITEM_BRIOCHE,
ITEM_CROISSANT,
ITEM_PIE,
ITEM_CAKE,
ITEM_BOMBS10,
ITEM_BOMBS30,
ITEM_ARROWS10,
ITEM_ARROWS30,
ITEM_ARROW_BUTTERFLY,
ITEM_DIG_BUTTERFLY,
ITEM_SWIM_BUTTERFLY,
ITEM_SKILL_FAST_SPIN,
ITEM_SKILL_FAST_SPLIT,
ITEM_SKILL_LONG_SPIN,
// these are not actually item ids but special values used by item drops for example
ITEM_KINSTONE_RED = 0xfc,
ITEM_KINSTONE_BLUE,
ITEM_KINSTONE_GREEN,
ITEM_ENEMY_BEETLE
} Item;
/** Slot that the item is equipped in. */
typedef enum {
EQUIP_SLOT_A,
EQUIP_SLOT_B,
EQUIP_SLOT_NONE,
} EquipSlot;
/** Function used to create the item. */
typedef enum {
CREATE_ITEM_0,
CREATE_ITEM_1,
CREATE_ITEM_2,
CREATE_ITEM_3,
CREATE_ITEM_4,
CREATE_ITEM_5,
} CreateItemFunc;
#endif // ITEM_H
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