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#ifndef ENTITYSPAWNMANAGER_H
#define ENTITYSPAWNMANAGER_H
#include "manager.h"
typedef struct {
Manager base;
u8 unk_20[0x18];
s16 sound;
s16 spawnTimer; /**< Timer until the entity list is loaded. */
u16 unk_3c;
u16 flag;
} EntitySpawnManager;
#endif // ENTITYSPAWNMANAGER_H
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