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#ifndef ZELDA_H
#define ZELDA_H
#include "entity.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused[24];
/*0x80*/ u16 unk_80;
} ZeldaEntity;
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ s8 unk_68;
/*0x69*/ s8 unk_69;
/*0x6a*/ u8 unused[10];
/*0x74*/ u16 unk_74;
} ZeldaFollowerEntity;
#endif // ZELDA_H
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