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#ifndef LINKANIMATION_H
#define LINKANIMATION_H
#include "entity.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 storeDrawFlags;
/*0x69*/ u8 storeFlags;
/*0x6a*/ u8 storeIFrames;
/*0x6b*/ u8 storeField7;
/*0x6c*/ u8 storeKeepFacing;
/*0x6d*/ u8 storeFieldA;
/*0x6e*/ u8 storeField27;
/*0x6f*/ u8 storeMobility;
/*0x70*/ u32 storeStateFlags;
/*0x74*/ u8 store8A;
} LinkAnimationEntity;
#endif // LINKANIMATION_H
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