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#ifndef PLAYERITEMBOTTLE_H
#define PLAYERITEMBOTTLE_H
#include "entity.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 bottleIndex; /**< @see Item */
/*0x69*/ u8 unused[6];
/*0x6f*/ u8 bottleContent; /**< @see Item */
} PlayerItemBottleEntity;
#endif // PLAYERITEMBOTTLE_H
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