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path: root/src/code_08077DF4.c
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#include "global.h"
#include "entity.h"
#include "player.h"
#include "functions.h"

typedef struct {
    u8 b0: 4;
    u8 b1: 4;
} PACKED Unk_bitfield;

typedef struct {
    u8 unk[16];
} Unk_struct;

void sub_08077DF4(Entity *ent, u32 arg1)
{
  *(u16 *)&ent->flags = arg1;
  if ((arg1 & 0xff) > 0xb8) {
    arg1 += (ent->entityType).form >> 1;
  }
  gPlayerEntity.spriteIndex = (short)(arg1 >> 8);
  InitAnimationForceUpdate(&gPlayerEntity, (u8)arg1);
  sub_08077E54(ent);
}

void UpdateItemAnim(Entity *ent)
{
  UpdateAnimationSingleFrame(&gPlayerEntity);
  sub_08077E54(ent);
}

void sub_08077E3C(Entity *ent, u32 idx)
{
  sub_080042BA(&gPlayerEntity, idx);
  sub_08077E54(ent);
}

void sub_08077E54(Entity *ent)
{
  ent->action = gPlayerEntity.animIndex;
  *(u8 *)&ent->spriteIndex = gPlayerEntity.frameIndex;
  ent->previousActionFlag = gPlayerEntity.frameDuration;
  ent->actionDelay = gPlayerEntity.frames.all;
}

void sub_08077E78(void* arg0, u32 bits)
{
  u8 *pbVar1;
  u32 not;
  
    if (bits == 0) {
        if (gPlayerState.field_0x2c != NULL) {
            ((Unk_bitfield *)gPlayerState.field_0x2c)[0x11].b0 = 6;
            gPlayerState.field_0x2c = (u8 *)bits;
        }
        else {
            gPlayerState.field_0x2c = (u8 *)bits;
        }
    }

  not = (8 >> bits);
  gPlayerState.field_0x3[1] &= ~((u8)((8 >> bits) << 4) | not);
  not = ~not;
  gPlayerState.field_0xa &= not;
  gPlayerState.keepFacing &= not;
  _DmaZero(arg0, 0x1c);
}

u32 sub_08077EC8(Unk_struct* arg0)
{
  
  if ((gPlayerState.field_0x1a[1] & 8) != 0) {
    sub_08077DF4((Entity *)arg0,0x170);
    arg0->unk[7] = 0x28;
    arg0->unk[4] = 7;
    arg0->unk[15] = 6;
    return 1;
  }
  else {
    return 0;
  }
}

void sub_08077EFC(ItemBehavior* arg0)
{
  sub_08077F24(arg0, (u16)gPlayerState.field_0x90.HALF.LO);
}

void sub_08077F10(ItemBehavior* arg0)
{
  sub_08077F24(arg0, (u16)gPlayerState.field_0x90.HALF.HI);
}

NAKED
void sub_08077F24(ItemBehavior* beh, u32 arg1) {
    asm(".include \"asm/non_matching/sub_08077F24.inc\"");
}

void sub_08077F50(ItemBehavior *beh, u32 arg1)
{
  sub_08079184();
  sub_08077E78(beh, arg1);
}

u32 sub_08077F64(ItemBehavior* arg0, u32 unk)
{
    u32 temp;
    if (gPlayerState.heldObject == 0) {
        sub_08077F50(arg0, unk);
        temp = 0;
    }
    else {
        temp = 1;
    }
    return temp;
}

void sub_08077F84(void)
{
  Entity *obj;
  
  if (((gPlayerEntity.collisionLayer & 2) == 0) &&
     GetTileTypeByPos(gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI - 0xc, 2) - 0x343U < 4) {
    sub_0807AA80(&gPlayerEntity);
    gPlayerState.jumpStatus |= 8;
    obj = CreateObject(0x44, 0, 0);
    if (obj != NULL) {
      obj->x = gPlayerEntity.x;
      obj->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0xc;
      gPlayerEntity.y.HALF.HI -= 0xc;
    }
  }
}