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/**
* @file debug.c
* @ingroup Tasks
*
* @brief Debug task
*/
#include "common.h"
#include "game.h"
#include "main.h"
#include "menu.h"
#include "message.h"
#include "screen.h"
#include "sound.h"
#include "save.h"
#include "fade.h"
void sub_0805FA04(void);
void sub_0805FA98(void);
void sub_0805FBC4(void);
void DebugTask(void) {
static void (*const gUnk_08109A30[])(void) = { sub_0805FA04, sub_0805FA98, sub_0805FBC4 };
gUnk_08109A30[gMain.state]();
}
void sub_0805FA04(void) {
DispReset(1);
MemClear(&gBG0Buffer, sizeof(gBG0Buffer));
MemClear(&gBG3Buffer, sizeof(gBG3Buffer));
gScreen.lcd.displayControl = DISPCNT_BG0_ON | DISPCNT_BG3_ON | DISPCNT_OBJ_1D_MAP;
gScreen.bg0.xOffset = 0;
gScreen.bg0.yOffset = 0;
gScreen.bg3.xOffset = 0;
gScreen.bg3.yOffset = 0;
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_PRIORITY(3) | BGCNT_CHARBASE(3);
gScreen.bg3.updated = 1;
MessageInitialize();
MemClear((void*)&gUI, sizeof(UI));
MemClear((void*)&gGenericMenu, sizeof(GenericMenu));
gGenericMenu.unk16 = gSaveHeader->language;
LoadGfxGroups();
SetColor(0, 0x1144);
gMain.state = GAMETASK_INIT;
InitSoundPlayingInfo();
ResetFadeMask();
}
void sub_0805FA98(void) {
s32 iVar1;
switch (gInput.newKeys) {
case DPAD_UP:
gGenericMenu.unk10.a[1]--;
break;
case DPAD_DOWN:
gGenericMenu.unk10.a[1]++;
break;
case L_BUTTON:
gGenericMenu.unk10.a[0] ^= 1;
if (gGenericMenu.unk10.a[0] == 0) {
gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3);
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
} else {
gScreen.bg0.control = BGCNT_SCREENBASE(31) | BGCNT_CHARBASE(3) | BGCNT_PRIORITY(3);
gScreen.bg3.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(3);
}
break;
case R_BUTTON:
gSaveHeader->language = gGenericMenu.unk16;
MessageFromTarget(gGenericMenu.unk14 * 0x100 + gGenericMenu.unk15);
break;
case B_BUTTON:
MessageInitialize();
break;
default:
switch (gInput.menuScrollKeys) {
case DPAD_LEFT:
iVar1 = -1;
break;
case DPAD_RIGHT:
iVar1 = 1;
break;
default:
iVar1 = 0;
break;
}
switch (gGenericMenu.unk10.a[1]) {
case 0:
gGenericMenu.unk14 = (gGenericMenu.unk14 + iVar1 + 0x50) % 0x50;
break;
case 1:
gGenericMenu.unk15 += iVar1;
break;
case 2:
gGenericMenu.unk16 = (gGenericMenu.unk16 + iVar1 + 7) % 7;
break;
}
}
gGenericMenu.unk10.a[1] = (gGenericMenu.unk10.a[1] + 3) % 3;
gScreen.bg3.updated = 1;
}
void sub_0805FBC4(void) {
SetTask(TASK_TITLE);
}
extern const char gUnk_08109A58[];
extern const char gUnk_08109A68[];
extern const char gUnk_08109A78[];
extern const char gUnk_08109A88[];
extern const char gUnk_08109A98[];
extern const char gUnk_08109AA8[];
extern const char gUnk_08109AB8[];
const char* const* const unusedLanguageEnum[] = {
(void*)gUnk_08109AB8, (void*)gUnk_08109AA8, (void*)gUnk_08109A98, (void*)gUnk_08109A88,
(void*)gUnk_08109A78, (void*)gUnk_08109A68, (void*)gUnk_08109A58,
};
const char gUnk_08109A58[] = " ITALIAN \0";
const char gUnk_08109A68[] = " SPANISH \0";
const char gUnk_08109A78[] = " GERMAN \0";
const char gUnk_08109A88[] = " FRENCH \0";
const char gUnk_08109A98[] = " PAL ENGLISH \0";
const char gUnk_08109AA8[] = " USA ENGLISH \0";
const char gUnk_08109AB8[] = " JAPANESE \0";
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