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/**
* @file bombarossa.c
* @ingroup Enemies
*
* @brief Bombarossa enemy
*/
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "object.h"
#include "asm.h"
#include "room.h"
#include "physics.h"
typedef struct {
Entity base;
u8 filler[0xe];
u16 unk_0x76;
} BombarossaEntity;
void (*const Bombarossa_Functions[])(Entity*);
const s8 gUnk_080CEB50[];
void sub_0803350C(BombarossaEntity* this);
void Bombarossa(Entity* this) {
Bombarossa_Functions[GetNextFunction(this)](this);
}
void Bombarossa_OnTick(BombarossaEntity* this) {
if (super->action == 0) {
super->action = 1;
super->timer = Random() & 0xf;
InitializeAnimation(super, 0);
if (super->type != 0) {
super->child = GetCurrentRoomProperty(super->type);
UpdateRailMovement(super, (u16**)&super->child, &this->unk_0x76);
}
}
super->z.HALF.HI = gUnk_080CEB50[(((++super->timer) >> 4) & 0x7) + (super->type2 << 3)];
GetNextFrame(super);
if (super->type != 0) {
sub_0803350C(this);
}
}
void Bombarossa_OnCollision(BombarossaEntity* this) {
Entity* entity;
switch (super->contactFlags & 0x7f) {
default:
entity = CreateObject(SMOKE_PARTICLE, 0, 0);
if (entity != NULL) {
CopyPosition(super, entity);
}
DeleteThisEntity();
case 1:
case 15:
case 19:
case 27:
case 29:
case 30:
EnemyFunctionHandlerAfterCollision(super, Bombarossa_Functions);
break;
}
}
void Bombarossa_OnGrabbed() {
}
void sub_0803350C(BombarossaEntity* this) {
if ((super->direction & 0x80) == 0) {
LinearMoveUpdate(super);
}
if (--this->unk_0x76 == 0) {
UpdateRailMovement(super, (u16**)&super->child, &this->unk_0x76);
}
}
void (*const Bombarossa_Functions[])(Entity*) = {
(EntityActionPtr)Bombarossa_OnTick,
(EntityActionPtr)Bombarossa_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
Bombarossa_OnGrabbed,
};
const s8 gUnk_080CEB50[] = {
0, -1, -2, -3, -4, -3, -2, -1, -18, -19, -20, -21, -22, -21, -20, -19,
};
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