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/**
* @file chaser.c
* @ingroup Enemies
*
* @brief Chaser enemy
*/
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "functions.h"
#include "player.h"
#include "physics.h"
extern void (*const Chaser_Functions[])(Entity*);
extern void (*const gUnk_080CD298[])(Entity*);
void Chaser(Entity* this) {
u32 idx = sub_080012DC(this);
if (idx) {
gUnk_080012C8[idx](this);
} else {
Chaser_Functions[GetNextFunction(this)](this);
}
}
void Chaser_OnTick(Entity* this) {
gUnk_080CD298[this->action](this);
}
void sub_0802B530(Entity* this) {
this->action = 1;
InitializeAnimation(this, 0);
}
void sub_0802B540(Entity* this) {
if (this->timer != 0) {
this->timer--;
} else {
u32 direction = sub_0804A024(this, 1, 0xc);
if (direction != DIR_NONE) {
this->action = 2;
this->speed = 0x40;
this->direction = direction;
}
}
}
void sub_0802B56C(Entity* this) {
GetNextFrame(this);
if (this->contactFlags & CONTACT_NOW) {
this->speed = 0x40;
}
if (ProcessMovement12(this)) {
if (this->animIndex != 1) {
InitializeAnimation(this, 1);
}
if (this->speed < 0x220) {
this->speed += 4;
}
} else {
this->action = 3;
InitializeAnimation(this, 2);
}
}
void sub_0802B5C8(Entity* this) {
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
this->action = 1;
this->timer = 30;
InitializeAnimation(this, 0);
}
}
// clang-format off
void (*const Chaser_Functions[])(Entity*) = {
Chaser_OnTick,
Chaser_OnTick,
GenericKnockback,
GenericDeath,
GenericConfused,
Chaser_OnTick,
Chaser_OnTick,
};
void (*const gUnk_080CD298[])(Entity*) = {
sub_0802B530,
sub_0802B540,
sub_0802B56C,
sub_0802B5C8,
};
// clang-format on
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