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/**
* @file curtain.c
* @ingroup Enemies
*
* @brief Curtain enemy
*/
#include "enemy.h"
#include "sound.h"
#include "flags.h"
#include "entity.h"
void (*const Curtain_Functions[])(Entity*);
void (*const gUnk_080D1CE0[])(Entity*);
void Curtain(Entity* this) {
EnemyFunctionHandler(this, Curtain_Functions);
}
void Curtain_OnTick(Entity* this) {
gUnk_080D1CE0[this->action](this);
}
void Curtain_OnCollision(Entity* this) {
if (this->knockbackSpeed != 0) {
this->action = 2;
this->flags &= ~ENT_COLLIDE;
this->spritePriority.b0 = 7;
this->timer = 3;
} else {
this->timer = 2;
}
InitializeAnimation(this, this->timer);
}
void Curtain_OnGrabbed() {
}
void sub_08048224(Entity* this) {
this->spritePriority.b0 = 4;
if (CheckLocalFlag(0x72) == 0) {
this->action = 1;
this->timer = 0;
} else {
this->action = 3;
this->flags &= ~ENT_COLLIDE;
this->timer = 1;
}
InitializeAnimation(this, this->timer);
}
void sub_08048268(Entity* this) {
if (this->timer == 0) {
return;
}
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
this->timer = 0;
InitializeAnimation(this, 0);
}
}
void sub_08048294(Entity* this) {
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
this->action = 3;
SetLocalFlag(0x72);
InitializeAnimation(this, 1);
}
}
void nullsub_27() {
}
void (*const Curtain_Functions[])(Entity*) = {
Curtain_OnTick, Curtain_OnCollision, GenericKnockback, GenericDeath, GenericConfused, Curtain_OnGrabbed,
};
void (*const gUnk_080D1CE0[])(Entity*) = {
sub_08048224,
sub_08048268,
sub_08048294,
nullsub_27,
};
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