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/**
* @file enemy50.c
* @ingroup Enemies
*
* @brief Enemy50 enemy
*/
#include "area.h"
#include "enemy.h"
#include "functions.h"
#include "player.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68[0x5];
/*0x6d*/ u8 unk_6d;
/*0x6e*/ u8 unk_6e;
/*0x6f*/ u8 unk_6f;
/*0x70*/ u16 unk_70;
/*0x72*/ u16 unk_72;
/*0x74*/ u8 unk_74[0x4];
/*0x78*/ u16 unk_78;
/*0x7a*/ u8 unk_7a;
/*0x7b*/ u8 unk_7b;
/*0x7c*/ u16 unk_7c;
/*0x7e*/ u16 unk_7e;
/*0x80*/ u8 unk_80;
} Enemy50Entity;
extern Entity* gUnk_020000B0;
extern void sub_0803F58C(Enemy50Entity*);
extern void sub_0803F6EC(Enemy50Entity*);
extern void sub_0803F66C(Enemy50Entity*);
extern bool32 sub_0803F5A8(Enemy50Entity*);
extern void sub_0803F66C(Enemy50Entity*);
extern void sub_0803F738(Enemy50Entity*);
extern void sub_0803F6C0(Enemy50Entity*);
extern void sub_0803F528(Enemy50Entity*);
extern bool32 sub_0806FD54(Entity*);
extern void (*const Enemy50_Functions[])(Enemy50Entity*);
extern void (*const Enemy50_Actions[])(Enemy50Entity*);
extern void (*const Enemy50_SubActions[])(Enemy50Entity*);
extern const u8 gUnk_080D0E14[];
extern const u8 gUnk_080D0E18[];
bool32 sub_08041300(Enemy50Entity*);
void sub_08041134(Enemy50Entity*);
void sub_08041128(Enemy50Entity*);
void sub_080411CC(Enemy50Entity*);
bool32 sub_080411E8(Enemy50Entity*);
void sub_0804122C(Enemy50Entity*);
bool32 sub_08041170(Enemy50Entity*);
void Enemy50(Enemy50Entity* this) {
if ((super->type == 1) && ((super->parent)->next == NULL)) {
#ifdef EU
if (super->action == 8 || super->action == 9) {
#else
if (sub_08041300(this)) {
#endif
sub_0803F6EC(this);
}
CreateFx(super, FX_DEATH, 0);
DeleteThisEntity();
}
Enemy50_Functions[GetNextFunction(super)](this);
EnemySetFXOffset(super, 0, 1, -0x10);
}
void Enemy50_OnTick(Enemy50Entity* this) {
Enemy50_Actions[super->action](this);
}
void Enemy50_OnCollision(Enemy50Entity* this) {
if (super->action == 8 || super->action == 9) {
super->animationState = 0xff;
InitializeAnimation(super, (super->knockbackDirection >> 4 ^ 1) + 1);
sub_08041134(this);
sub_0803F6EC(this);
}
if (super->hitType == 0x25 && super->contactFlags == CONTACT_NOW) {
super->action = 8;
InitializeAnimation(super, 3);
} else {
if (super->contactFlags == CONTACT_NOW) {
this->unk_7c = 0x78;
sub_08041128(this);
}
if (super->contactFlags == (CONTACT_NOW | 0x1d)) {
super->zVelocity = Q_16_16(1.5);
}
if (super->confusedTime != 0) {
super->animationState = super->knockbackDirection >> 4;
InitializeAnimation(super, super->animationState + 7);
EnemyCreateFX(super, FX_STARS);
}
if (super->health != this->unk_7a) {
if (super->type == 0) {
super->animationState = super->knockbackDirection >> 4;
InitializeAnimation(super, super->animationState + 7);
} else {
if (super->iframes > 0) {
*((u8*)&super->iframes) |= 0x80;
}
super->flags |= 0x80;
super->health = 0xff;
super->action = 0xa;
super->timer = 60;
}
this->unk_7a = super->health;
}
}
EnemyFunctionHandlerAfterCollision(super, Enemy50_Functions);
}
void Enemy50_OnKnockback(Enemy50Entity* this) {
GetNextFrame(super);
GenericKnockback2(super);
if (super->type == 0) {
if (((super->knockbackDuration == 0) && (super->health != 0)) && (super->confusedTime == 0)) {
super->animationState = 0xff;
if (super->animIndex == 7 || super->animIndex == 8) {
InitializeAnimation(super, ((super->animIndex - 7) ^ 1) + 1);
}
}
} else {
super->spriteSettings.draw ^= 1;
if (super->knockbackDuration == 0) {
super->spriteSettings.draw = 1;
}
}
}
void Enemy50_OnConfused(Enemy50Entity* this) {
if (super->animIndex != 7 && super->animIndex != 8) {
InitializeAnimation(super, super->animationState + 7);
}
GenericConfused(super);
if (super->z.HALF.HI == 0) {
super->z.HALF.HI = -1;
}
if (super->confusedTime == 0) {
InitializeAnimation(super, (super->animationState ^ 1) + 1);
super->direction = 0xff;
super->animationState = 0xff;
sub_08041134(this);
}
}
void Enemy50_OnGrabbed(Enemy50Entity* this) {
if (sub_0806F520(super)) {
Enemy50_SubActions[super->subAction](this);
} else {
sub_08041128(this);
InitializeAnimation(super, (super->direction >> 4) + 1);
}
}
void Enemy50_SubAction0(Enemy50Entity* this) {
super->subAction = 1;
super->gustJarTolerance = 0x3c;
InitializeAnimation(super, (gPlayerEntity.base.animationState >> 2) + 5);
}
void Enemy50_SubAction1(Enemy50Entity* this) {
GetNextFrame(super);
sub_0806F4E8(super);
}
void Enemy50_SubAction2(Enemy50Entity* this) {
GetNextFrame(super);
if (sub_0806F3E4(super)) {
Entity* effect = CreateFx(super, FX_DEATH, 0);
if (effect != NULL) {
effect->spritePriority.b0 = 3;
}
if (super->type == 0) {
GenericDeath(super);
} else {
DeleteThisEntity();
}
}
}
void Enemy50_Init(Enemy50Entity* this) {
u32 rand;
sub_0804A720(super);
rand = Random();
super->direction = rand & 0x1e;
super->animationState = 0xff;
super->gustJarFlags = 1;
this->unk_7a = super->health;
this->unk_7b = rand >> 4;
this->unk_7c = 0;
if (super->type == 0) {
super->action = 1;
super->child = (Entity*)GetCurrentRoomProperty(super->timer);
} else {
sub_080411CC(this);
}
}
void Enemy50_Action1(Enemy50Entity* this) {
if (sub_080411E8(this)) {
super->action = 2;
super->timer = 15;
}
}
void Enemy50_Action2(Enemy50Entity* this) {
if (--super->timer == 0) {
sub_080411CC(this);
sub_0804122C(this);
}
}
void Enemy50_Action3(Enemy50Entity* this) {
GetNextFrame(super);
if ((super->frame & ANIM_DONE) != 0) {
super->flags |= 0x80;
this->unk_7c = this->unk_80 * ((Random() & 0x30) + 0x3c) + 0x78;
sub_08041128(this);
}
}
void Enemy50_Action4(Enemy50Entity* this) {
if (sub_08041170(this) == 0) {
sub_0803F58C(this);
GetNextFrame(super);
if (--super->timer == 0) {
sub_08041128(this);
}
}
}
void Enemy50_Action5(Enemy50Entity* this) {
u32 rand;
GetNextFrame(super);
super->direction = sub_08049F84(super, 1);
if (super->direction != 0xff) {
sub_0803F66C(this);
if (--this->unk_78 == 0) {
super->action = 6;
rand = Random();
super->timer = rand & 0xe0;
super->speed = 0x100;
this->unk_7e = ((rand >> 8) & 0x78) + 0x3c;
}
} else {
sub_08041128(this);
}
}
void Enemy50_Action6(Enemy50Entity* this) {
u32 tmp;
GetNextFrame(super);
if (sub_0803F5A8(this) == 0) {
sub_08041128(this);
} else {
if (!((sub_08049DF4(1) == 0) || (--this->unk_7e == 0))) {
tmp = super->timer + 1;
super->timer = tmp;
if ((tmp & gUnk_080D0E14[tmp * 0x1000000 >> 0x1e]) == 0) {
sub_08004596(super, GetFacingDirection(super, gUnk_020000B0));
}
sub_0803F66C(this);
ProcessMovement1(super);
} else {
super->action = 7;
super->timer = 30;
}
}
}
void Enemy50_Action7(Enemy50Entity* this) {
GetNextFrame(super);
if (--super->timer == 0) {
this->unk_7c = (Random() & 0xf8) + 0xb4;
sub_08041128(this);
}
}
void Enemy50_Action8(Enemy50Entity* this) {
sub_0803F738(this);
GetNextFrame(super);
if ((super->frame & ANIM_DONE) != 0) {
super->action = 9;
this->unk_78 = 0;
InitializeAnimation(super, 4);
}
}
void Enemy50_Action9(Enemy50Entity* this) {
GetNextFrame(super);
if ((super->frame & 1) != 0) {
sub_0803F6C0(this);
}
if (sub_0807953C()) {
this->unk_78 += 8;
}
if (gPlayerEntity.base.health == 0) {
this->unk_78 = 0xe0;
}
this->unk_78++;
if (this->unk_78 >= 0xe0) {
this->unk_7c = 0x78;
super->animationState = 0xff;
super->iframes = -0xc;
super->knockbackDuration = 0x14;
super->knockbackSpeed = 0x180;
super->knockbackDirection = gPlayerEntity.base.animationState << 2 ^ 0x10;
sub_08041128(this);
sub_0803F6EC(this);
} else {
sub_0803F738(this);
}
}
void Enemy50_Action10(Enemy50Entity* this) {
GetNextFrame(super);
if (--super->timer == 0) {
sub_08041128(this);
}
}
void sub_08041128(Enemy50Entity* this) {
super->action = 4;
sub_0803F528(this);
}
void sub_08041134(Enemy50Entity* this) {
s16 tmp;
super->action = 5;
super->hitType = 0x25;
tmp = 0;
if (gPlayerClones[0] != NULL) {
tmp = 0x3c;
}
this->unk_78 = gUnk_080D0E18[Random() & 3] + tmp;
}
bool32 sub_08041170(Enemy50Entity* this) {
if (this->unk_7c != 0) {
this->unk_7c--;
} else {
if ((sub_08049FDC(super, 1)) &&
((sub_0806FD54(super) ||
((0xf < (s16)gArea.lightLevel && (EntityInRectRadius(super, gUnk_020000B0, 0x70, 0x48))))))) {
sub_08041134(this);
return TRUE;
}
}
return FALSE;
}
void sub_080411CC(Enemy50Entity* this) {
super->action = 3;
super->spriteSettings.draw = 1;
InitializeAnimation(super, 0);
}
bool32 sub_080411E8(Enemy50Entity* this) {
if (sub_08049FDC(super, 1) != 0) {
switch (super->type2) {
case 1:
if ((gPlayerState.flags & PL_USE_LANTERN) == 0) {
return FALSE;
}
return TRUE;
case 2:
if ((s16)gArea.lightLevel < 0x10) {
return FALSE;
}
return TRUE;
default:
return TRUE;
}
} else {
return FALSE;
}
}
void sub_0804122C(Enemy50Entity* this) {
s16* child;
u32 rand;
Enemy50Entity* enemy;
u32 tmpA;
u32 tmpB;
u32 index;
child = (s16*)super->child;
rand = Random();
tmpB = rand & 6;
tmpA = rand >> 8 & 3;
for (index = 0; index < 3; index++) {
enemy = (Enemy50Entity*)CreateEnemy(ENEMY_50, 1);
if (enemy != NULL) {
(enemy->base).x.HALF.HI = child[tmpB + 0] + gRoomControls.origin_x;
(enemy->base).y.HALF.HI = child[tmpB + 1] + gRoomControls.origin_y;
(enemy->base).parent = super;
enemy->unk_80 = tmpA;
enemy->unk_6d |= 4;
enemy->unk_70 = this->unk_70;
enemy->unk_72 = this->unk_72;
enemy->unk_6e = this->unk_6e;
enemy->unk_6f = this->unk_6f;
ResolveCollisionLayer(&enemy->base);
tmpB = (tmpB + 2) & 6;
tmpA = (tmpA + 1) & 3;
}
}
super->x.HALF.HI = child[tmpB + 0] + gRoomControls.origin_x;
super->y.HALF.HI = child[tmpB + 1] + gRoomControls.origin_y;
super->collisionLayer = 0;
ResolveCollisionLayer(super);
}
#ifndef EU
bool32 sub_08041300(Enemy50Entity* this) {
if ((super->hitType == 0x25) && (super->contactFlags == CONTACT_NOW)) {
return TRUE;
} else {
return super->action == 8 || super->action == 9;
}
}
#endif
void (*const Enemy50_Functions[])(Enemy50Entity*) = {
Enemy50_OnTick, Enemy50_OnCollision, Enemy50_OnKnockback, (void (*)(Enemy50Entity*))GenericDeath,
Enemy50_OnConfused, Enemy50_OnGrabbed,
};
void (*const Enemy50_Actions[])(Enemy50Entity*) = {
Enemy50_Init, Enemy50_Action1, Enemy50_Action2, Enemy50_Action3, Enemy50_Action4, Enemy50_Action5,
Enemy50_Action6, Enemy50_Action7, Enemy50_Action8, Enemy50_Action9, Enemy50_Action10,
};
void (*const Enemy50_SubActions[])(Enemy50Entity*) = {
Enemy50_SubAction0,
Enemy50_SubAction1,
Enemy50_SubAction2,
};
const u8 gUnk_080D0E14[] = {
15,
7,
3,
1,
};
const u8 gUnk_080D0E18[] = {
15,
25,
34,
45,
};
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