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/**
* @file hangingSeed.c
* @ingroup Enemies
*
* @brief Hanging Seed enemy
*/
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "entity.h"
extern void (*const HangingSeed_Functions[])(Entity*);
extern void (*const gUnk_080CB588[])(Entity*);
void HangingSeed(Entity* this) {
EnemyFunctionHandler(this, HangingSeed_Functions);
}
void HangingSeed_OnTick(Entity* this) {
gUnk_080CB588[this->action](this);
}
void HangingSeed_OnCollision(Entity* this) {
if (this->contactFlags & CONTACT_NOW) {
CreateFx(this, FX_BUSH, 0x80);
DeleteThisEntity();
}
}
void HangingSeed_OnGrabbed(Entity* this) {
/* ... */
}
void HangingSeed_Initialize(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
this->frameIndex = this->type;
this->spriteRendering.b3 = 1;
this->spritePriority.b0 = 3;
}
void HangingSeed_Hang(Entity* this) {
/* ... */
}
// clang-format off
void (*const HangingSeed_Functions[])(Entity*) = {
HangingSeed_OnTick,
HangingSeed_OnCollision,
GenericKnockback,
GenericDeath,
GenericConfused,
HangingSeed_OnGrabbed,
};
void (*const gUnk_080CB588[])(Entity*) = {
HangingSeed_Initialize,
HangingSeed_Hang,
};
// clang-format on
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