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/**
* @file mazaalHand.c
* @ingroup Enemies
*
* @brief Mazaal Hand enemy
*/
#include "entity.h"
#include "hitbox.h"
void sub_08035194(Entity*);
const Hitbox* const gUnk_080CEF34[] = {
&gUnk_080FD394, &gUnk_080FD394, &gUnk_080FD394, &gUnk_080FD39C, &gUnk_080FD3A4,
&gUnk_080FD3AC, &gUnk_080FD3AC, &gUnk_080FD3AC, &gUnk_080FD3AC,
};
const Hitbox* const gUnk_080CEF58[] = {
&gUnk_080FD3B4, &gUnk_080FD3B4, &gUnk_080FD3B4, &gUnk_080FD3BC, &gUnk_080FD3A4,
&gUnk_080FD3C4, &gUnk_080FD3C4, &gUnk_080FD3C4, &gUnk_080FD3C4,
};
void MazaalHand(Entity* this) {
if (this->action == 0) {
this->action = 1;
this->spriteSettings.flipX = this->type;
InitAnimationForceUpdate(this, 0);
}
sub_08035194(this);
}
void sub_08035194(Entity* this) {
if (this->type == 0) {
this->hitbox = (Hitbox*)gUnk_080CEF34[this->frameIndex];
} else {
this->hitbox = (Hitbox*)gUnk_080CEF58[this->frameIndex];
}
}
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