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#include "enemyUtils.h"
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "projectile.h"
#include "definitions.h"
#include "entity.h"
#include "object.h"
#include "room.h"
#include "physics.h"
#include "object/deathFx.h"
#include "save.h"
#include "vram.h"
#include "color.h"
extern void ReplaceMonitoredEntity(Entity*, Entity*);
extern EnemyDefinition gEnemyDefinitions[];
const EnemyDefinition* GetEnemyDefinition(Entity* entity);
bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition);
const struct_080D3D94 gUnk_080D3D94[] = {
{ 8, 8 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 4, 4 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 16, 16 },
{ 64, 64 }, { 64, 64 }, { 12, 12 }, { 16, 16 }, { 8, 8 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 10, 10 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 15, 9 },
{ 12, 12 }, { 16, 16 }, { 24, 24 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 60, 60 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 24, 24 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 8, 8 }, { 8, 8 }, { 8, 8 }, { 16, 16 }, { 16, 16 },
{ 16, 16 }, { 8, 8 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
{ 64, 64 }, { 64, 64 }, { 64, 64 }, { 64, 64 },
};
const u16 gUnk_080D3E74[] = { 2373, 1105, 2324, 21568, 4177, 16656, 1365, 21760, 8209, 0, 20480, 5, 0, 0 };
void EnemyCopyParams(Entity* src, Entity* dest) {
Enemy* em_src = (Enemy*)src;
Enemy* em_dest = (Enemy*)dest;
em_dest->enemyFlags = (em_src->enemyFlags & EM_FLAG_MONITORED) | EM_FLAG_HAS_HOME;
em_dest->idx = em_src->idx;
em_dest->homeX = em_src->homeX;
em_dest->homeY = em_src->homeY;
em_dest->rangeX = em_src->rangeX;
em_dest->rangeY = em_src->rangeY;
CopyPositionAndSpriteOffset(&em_src->base, &em_dest->base);
if (em_src->enemyFlags & EM_FLAG_MONITORED) {
ReplaceMonitoredEntity(&em_src->base, &em_dest->base);
}
}
const EnemyDefinition* GetEnemyDefinition(Entity* entity) {
const EnemyDefinition* definition = &gEnemyDefinitions[entity->id];
if (definition->gfx == 0xffff) {
definition = &definition->ptr.definition[entity->type];
}
return definition;
}
bool32 EnemyInit(Enemy* this) {
if ((super->flags & ENT_DID_INIT) == 0) {
const EnemyDefinition* definition = GetEnemyDefinition(super);
if (LoadEnemySprite(super, definition) == FALSE) {
return FALSE;
}
super->flags |= ENT_DID_INIT;
if (definition->spriteFlags.collision != 0) {
COLLISION_ON(super);
}
super->spriteIndex = definition->spriteIndex;
if (super->spriteSettings.draw == 0) {
super->spriteSettings.draw = definition->spriteFlags.draw;
}
super->spritePriority.b1 = definition->spriteFlags.spritePriority;
super->spriteSettings.shadow = definition->spriteFlags.shadow;
if (super->speed == 0) {
super->speed = definition->speed;
}
super->collisionMask = definition->collisionMask;
super->hitType = definition->damageType;
super->hitbox = (Hitbox*)definition->ptr.hitbox;
super->health = definition->health;
if (super->hurtType == 0) {
super->hurtType = 0x41;
}
UpdateSpriteForCollisionLayer(super);
if (this->enemyFlags & EM_FLAG_CAPTAIN) {
u32 uVar4 = gUnk_080D3E74[super->id >> 3] >> ((super->id & 7) << 1) & 3;
if (uVar4 != 0) {
Entity* spawn_pt = CreateObject(MULLDOZER_SPAWN_POINT, uVar4 - 1, 0);
if (spawn_pt != NULL) {
spawn_pt->timer = super->flags;
spawn_pt->subtimer = super->spriteSettings.draw;
spawn_pt->spritePriority.b0 = 3;
spawn_pt->parent = super;
CopyPosition(super, spawn_pt);
COLLISION_OFF(super);
super->spriteSettings.draw = 0;
this->enemyFlags |= EM_FLAG_SUPPORT;
}
}
}
}
return TRUE;
}
bool32 LoadEnemySprite(Entity* entity, const EnemyDefinition* definition) {
bool32 result;
if (definition->gfx != 0) {
if ((definition->gfx & 0x8000) != 0) {
// Common gfx: Reuse sprite that is already in vram? (bitfield 0x8000)
entity->spriteVramOffset = definition->gfx & 0x3ff;
} else {
if ((definition->gfx & 0x4000) != 0) {
// Swap gfx (bitfield 0x4000)
result = LoadSwapGFX(entity, (u8)(definition->gfx >> 4), 0);
} else {
// Fixed gfx
result = LoadFixedGFX(entity, definition->gfx);
}
if (result == FALSE) {
return FALSE;
}
}
}
LoadObjPalette(entity, definition->paletteIndex);
return TRUE;
}
void sub_0804A720(Entity* parent) {
int iVar2;
const struct_080D3D94* pbVar3;
GenericEntityData* ptr;
Enemy* this = (Enemy*)parent;
if (this->enemyFlags & EM_FLAG_HAS_HOME) {
return;
}
pbVar3 = &gUnk_080D3D94[super->id];
ptr = (GenericEntityData*)&this->child;
if (ptr->field_0x7c.BYTES.byte2 == 0) {
this->rangeX = pbVar3->unk_0;
} else {
this->rangeX = ptr->field_0x7c.BYTES.byte2;
}
if (ptr->field_0x7c.BYTES.byte3 == 0) {
this->rangeY = pbVar3->unk_1;
} else {
this->rangeY = ptr->field_0x7c.BYTES.byte3;
}
if (ptr->cutsceneBeh.HWORD != 0) {
this->homeX = ptr->cutsceneBeh.HWORD + gRoomControls.origin_x;
} else {
iVar2 = this->rangeX * 4;
if (super->x.HALF.HI >= iVar2) {
this->homeX = super->x.HALF_U.HI - 4 * this->rangeX;
} else {
this->homeX = 0;
}
}
if (ptr->field_0x86.HWORD != 0) {
this->homeY = ptr->field_0x86.HWORD + gRoomControls.origin_y;
} else {
iVar2 = this->rangeY * 4;
if (super->y.HALF.HI >= iVar2) {
this->homeY = super->y.HALF.HI - iVar2;
} else {
this->homeY = 0;
}
}
this->enemyFlags |= EM_FLAG_HAS_HOME;
}
void EnemyCreateDeathFX(Enemy* parent, u32 parentId, u32 fixedItem);
void GenericDeath(Entity* this) {
EnemyCreateDeathFX((Enemy*)this, this->id, 0);
}
void EnemyCreateDeathFX(Enemy* parent, u32 parentId, u32 fixedItem) {
DeathFxObject* deathFx;
DeathFxObject* deathFx2;
u8 bVar3;
if (parent->enemyFlags & EM_FLAG_BOSS) {
if (parent->enemyFlags & EM_FLAG_BOSS_KILLED) {
return;
}
deathFx = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
if (deathFx == NULL) {
return;
}
deathFx->unk6c = 1;
PositionRelative(&(parent->base), &(deathFx->base), 0, 1);
deathFx->base.parent = &(parent->base);
parent->enemyFlags |= EM_FLAG_BOSS_KILLED;
if ((parent->base.id == 0x37) && (gRoomTransition.field_0x39 != 0)) {
DeleteThisEntity();
}
sub_0807CD9C();
SoundReq(SONG_STOP_BGM);
DeleteThisEntity();
return;
} else {
int tmp = parent->base.gustJarState & 2;
if (tmp == 0) {
EnemyDisableRespawn((Enemy*)&(parent->base));
gSave.enemies_killed++;
parent->base.gustJarState |= 2;
parent->base.timer = 255;
SetEntityPriority(&(parent->base), 3);
deathFx2 = (DeathFxObject*)CreateObject(DEATH_FX, parent->base.id, 0);
if (deathFx2 != NULL) {
deathFx2->unk6c = tmp;
deathFx2->parentId = parentId;
deathFx2->item = fixedItem;
deathFx2->base.parent = &(parent->base);
deathFx2->base.child = &(parent->base);
CopyPosition(&(parent->base), &(deathFx2->base));
}
if (parent->enemyFlags & EM_FLAG_NO_DEATH_FX) {
deathFx2->unk6c |= 8;
DeleteEntity(&(parent->base));
return;
}
if ((parent->base.contactFlags & 0x7f) == 0x13) {
bVar3 = parent->base.gustJarFlags & 0xf;
if (bVar3 != 1) {
if ((bVar3 == 2) && (deathFx2 != NULL)) {
deathFx2->unk6c |= 2;
}
} else {
if (deathFx2 != NULL) {
deathFx2->unk6c |= 4;
}
}
deathFx2->base.parent = NULL;
DeleteThisEntity();
return;
}
}
if (parent->base.timer == 0) {
DeleteThisEntity();
} else {
if (--parent->base.timer == 0) {
parent->base.spriteSettings.draw = 0;
SetEntityPriority(&(parent->base), 0);
} else {
if (parent->base.timer < 9) {
if (parent->base.spriteSettings.draw) {
parent->base.spriteSettings.draw = 0;
} else {
parent->base.spriteSettings.draw = 1;
}
}
}
}
}
}
Entity* EnemyCreateProjectile(Entity* parent, u32 projectileId, u32 projectileType) {
Entity* projectile;
projectile = CreateProjectile(projectileId);
if (projectile != NULL) {
projectile->type = projectileType;
CopyPosition(parent, projectile);
}
return projectile;
}
void EnemySetFXOffset(Entity* entity, s32 xOffset, s32 yOffset, s32 zOffset) {
Entity* other;
Enemy* this = (Enemy*)entity;
other = this->child;
if (other != NULL) {
other->spriteRendering.b3 = super->spriteRendering.b3;
other->spriteOrientation.flipY = super->spriteOrientation.flipY;
other->x.HALF.HI = super->x.HALF.HI + xOffset;
other->y.HALF.HI = super->y.HALF.HI + yOffset;
other->z.HALF.HI = super->z.HALF.HI + zOffset;
other->collisionLayer = super->collisionLayer;
}
}
Entity* EnemyCreateFX(Entity* parent, u32 fxType) {
Entity* fx;
Enemy* this = (Enemy*)parent;
if (this->child == NULL && (fx = CreateFx(super, fxType, 0), fx != NULL)) {
this->child = fx;
} else {
fx = NULL;
}
return fx;
}
void EnemyDetachFX(Entity* entity) {
Enemy* this = (Enemy*)entity;
if (this->child != NULL) {
this->child->parent = NULL;
this->child = NULL;
}
}
/** Unsets bitfield 0x80 before calling GetNextFunction, so that the enemyFunction 1 is not called. */
void EnemyFunctionHandlerAfterCollision(Entity* entity, void (*const fntable[])()) {
u32 idx;
entity->contactFlags &= ~CONTACT_NOW;
idx = GetNextFunction(entity);
entity->contactFlags |= CONTACT_NOW;
fntable[idx](entity);
}
Entity* CreateEnemy(u32 subtype, u32 form) {
Entity* enemy;
enemy = GetEmptyEntity();
if (enemy != NULL) {
enemy->kind = ENEMY;
enemy->id = subtype;
enemy->type = form;
AppendEntityToList(enemy, 4);
}
return enemy;
}
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