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/**
* @file enterPortalSubtask.c
* @ingroup Subtasks
*
* @brief Enter Portal Subtask
*/
#include "enterPortalSubtask.h"
#include "area.h"
#include "common.h"
#include "entity.h"
#include "fileselect.h"
#include "functions.h"
#include "game.h"
#include "main.h"
#include "object.h"
#include "screen.h"
#include "subtask.h"
extern void ClearArmosData(void);
extern void sub_080300C4(void);
extern u8 gUnk_02017700[];
bool32 sub_0804AD18(void);
void sub_0804AD6C(RoomControls*);
bool32 sub_0804ACA8(void);
// Entities spawned inside the portal transition cutscene.
const EntityData gUnk_080D3E90[] = {
{ OBJECT, 15, PORTAL_FALLING_PLAYER, 0, 0, 132, 156, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 0, 6, 120, 208, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 1, 1, 132, 160, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 2, 2, 96, 192, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 3, 3, 128, 208, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 5, 0, 120, 104, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 6, 1, 216, 200, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 7, 2, 120, 292, 0 },
{ OBJECT, 15, PORTAL_MUSHROOM_STALKS, 8, 3, 17, 200, 0 },
{ 0xff, 0, 0, 0, 0, 0, 0, 0 },
};
const EntityData gUnk_080D3F30[] = {
{ OBJECT, 15, PORTAL_FALLING_PLAYER, 0, 0, 132, 156, 0 }, //
{ OBJECT, 15, MACRO_CRYSTAL, 0, 6, 120, 200, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 1, 3, 132, 160, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 2, 2, 96, 192, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 3, 1, 128, 208, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 5, 0, 120, 104, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 6, 1, 216, 200, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 7, 2, 120, 292, 0 },
{ OBJECT, 15, MACRO_CRYSTAL, 8, 3, 17, 200, 0 },
{ 0xff, 0, 0, 0, 0, 0, 0, 0 },
};
const EntityData gUnk_080D3FD0[] = {
{ OBJECT, 15, PORTAL_FALLING_PLAYER, 0, 0, 132, 156, 0 },
{ OBJECT, 15, MACRO_LEAF, 0, 6, 120, 208, 0 },
{ OBJECT, 15, MACRO_LEAF, 1, 1, 132, 160, 0 },
{ OBJECT, 15, MACRO_LEAF, 2, 2, 96, 192, 0 },
{ OBJECT, 15, MACRO_LEAF, 3, 3, 128, 208, 0 },
{ OBJECT, 15, MACRO_LEAF, 5, 0, 120, 104, 0 },
{ OBJECT, 15, MACRO_LEAF, 6, 1, 216, 200, 0 },
{ OBJECT, 15, MACRO_LEAF, 7, 2, 120, 300, 0 },
{ OBJECT, 15, MACRO_LEAF, 8, 3, 17, 200, 0 },
{ 0xff, 0, 0, 0, 0, 0, 0, 0 },
};
const EntityData gUnk_080D4070[] = {
{ OBJECT, 15, PORTAL_FALLING_PLAYER, 0, 0, 132, 156, 0 },
{ OBJECT, 15, MACRO_LEAF, 9, 6, 120, 208, 0 },
{ OBJECT, 15, MACRO_LEAF, 10, 1, 132, 160, 0 },
{ OBJECT, 15, MACRO_LEAF, 11, 2, 96, 192, 0 },
{ OBJECT, 15, MACRO_LEAF, 12, 3, 128, 208, 0 },
{ OBJECT, 15, MACRO_LEAF, 14, 0, 120, 104, 0 },
{ OBJECT, 15, MACRO_LEAF, 15, 1, 216, 200, 0 },
{ OBJECT, 15, MACRO_LEAF, 16, 2, 120, 300, 0 },
{ OBJECT, 15, MACRO_LEAF, 17, 3, 17, 200, 0 },
{ 0xff, 0, 0, 0, 0, 0, 0, 0 },
};
const EntityData* const gUnk_080D4110[] = {
gUnk_080D3E90,
gUnk_080D3F30,
gUnk_080D3FD0,
gUnk_080D4070,
};
void sub_0804AAD4(void);
void sub_0804AB04(void);
void sub_0804AB24(void);
void Subtask_PortalCutscene_0(void);
void Subtask_PortalCutscene_1(void);
void Subtask_PortalCutscene_2(void);
void (*const gUnk_080D4120[])(void) = {
sub_0804AAD4,
sub_0804AB04,
sub_0804AB24,
};
void (*const Subtask_PortalCutscene_Functions[])(void) = {
Subtask_PortalCutscene_0,
Subtask_PortalCutscene_1,
Subtask_PortalCutscene_2,
};
const struct_080D4138 gUnk_080D4138[] = {
{ 95, 39 },
{ 96, 40 },
{ 97, 41 },
{ 98, 42 },
};
// x, y values. But they cannot be put in a struct matching?
const s16 gUnk_080D4140[] = {
0, -22, //
22, 0, //
0, 22, //
-22, 0,
};
bool32 CheckInitPortal(void) {
if (gArea.portal_in_use) {
gMain.substate = GAMEMAIN_MINISHPORTAL;
gArea.filler3[0] = 0;
gArea.filler3[1] = 0;
gArea.field_0x10 = 0;
SetInitializationPriority();
return TRUE;
} else {
gArea.portal_mode = 0;
gArea.portal_in_use = FALSE;
return FALSE;
}
}
void GameMain_MinishPortal(void) {
gUnk_080D4120[gArea.filler3[0]]();
}
void sub_0804AAD4(void) {
MemClear(&gUnk_02018EB0, 0x28);
gUnk_02018EB0.unk_14 = NULL;
EraseAllEntities();
CreateObject(MINISH_PORTAL_CLOSEUP, gArea.portal_type, 0);
gArea.filler3[0]++;
}
void sub_0804AB04(void) {
UpdateEntities();
if (gArea.field_0x10 != 0) {
FlushSprites();
DrawEntities();
CopyOAM();
}
}
void sub_0804AB24(void) {
if (!gFadeControl.active) {
gScreen.lcd.displayControl = 0;
sub_0801E104();
gArea.filler3[0] = 0;
MenuFadeIn(6, 0);
gFadeControl.active = 0;
}
}
void Subtask_PortalCutscene(void) {
Subtask_PortalCutscene_Functions[gArea.filler3[0]]();
}
void Subtask_PortalCutscene_0(void) {
const struct_080D4138* ptr;
RoomControls* controls;
u32 portalId;
DispReset(0);
gScreen.lcd.displayControl = 0x1240;
gScreen.bg1.control = 0x9e83;
controls = &gRoomControls;
gScreen.bg1.xOffset = 0;
controls->scroll_x = 0;
gScreen.bg1.yOffset = 0;
controls->scroll_y = 0;
portalId = gArea.portal_type;
if ((portalId == PT_2) && (gUI.roomControls.area != 2)) {
portalId = PT_DUNGEON;
}
ptr = &gUnk_080D4138[portalId];
LoadPaletteGroup(ptr->paletteGroup);
LoadGfxGroup(ptr->gfxGroup);
MemCopy(&gUnk_02017700, gUnk_02017700 + 0x240, 0x20);
gUsedPalettes |= 0x200000;
EraseAllEntities();
LoadRoomEntityList(gUnk_080D4110[portalId]);
ClearEventPriority();
gArea.filler3[0]++;
SetFade(FADE_INSTANT, 8);
}
void Subtask_PortalCutscene_1(void) {
s32 tmp;
UpdateEntities();
if (gUnk_02018EB0.unk_14 != NULL) {
tmp = gRoomControls.scroll_y + 0x50 - gUnk_02018EB0.unk_14->y.HALF.HI - gUnk_02018EB0.unk_14->z.HALF.HI;
if (tmp != 0) {
tmp = gRoomControls.scroll_y = gRoomControls.scroll_y - tmp;
if (tmp * 0x10000 < 0) {
gRoomControls.scroll_y = 0;
}
if (0x9f < gRoomControls.scroll_y) {
gRoomControls.scroll_y = 0x9f;
}
}
}
gScreen.bg1.xOffset = gRoomControls.scroll_x;
gScreen.bg1.yOffset = gRoomControls.scroll_y;
FlushSprites();
DrawEntities();
CopyOAM();
if ((gUnk_02018EB0.unk_1b != 0) || sub_0804ACA8()) {
gArea.filler3[0]++;
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
}
}
bool32 sub_0804ACA8(void) {
if ((gInput.newKeys & (R_BUTTON | B_BUTTON)) == 0) {
return 0;
} else {
return sub_0804AD18();
}
}
void Subtask_PortalCutscene_2(void) {
if (gFadeControl.active == 0) {
SetGlobalFlag(gArea.portal_type + ENTRANCE_0);
sub_0804AD6C(&gUI.roomControls);
sub_080A71F4(NULL);
}
}
void RespawnAsMinish(void) {
if (sub_0804AD18()) {
sub_0804AD6C(&gRoomControls);
SetInitializationPriority();
SoundReq(SFX_F8);
}
}
bool32 sub_0804AD18(void) {
switch (gArea.portal_type) {
case PT_TREESTUMP:
case PT_ROCK:
case PT_2:
if (!CheckGlobalFlag(ENTRANCE_0 + gArea.portal_type)) {
return FALSE;
}
// else: return TRUE implicitely, because it's stored in r0. But does not match if returning explicitely.
break;
case PT_TOD:
return FALSE;
case PT_DUNGEON:
case PT_JAR:
case PT_5:
default:
return FALSE;
}
}
void sub_0804AD6C(RoomControls* controls) {
Area* area;
gRoomTransition.transitioningOut = 1;
gRoomTransition.type = 0;
area = &gArea;
gRoomTransition.player_status.start_pos_x =
(area->portal_x + gUnk_080D4140[area->portal_exit_dir * 2]) - controls->origin_x;
gRoomTransition.player_status.start_pos_y =
(area->portal_y + gUnk_080D4140[area->portal_exit_dir * 2 + 1]) - controls->origin_y;
gRoomTransition.player_status.start_anim = area->portal_exit_dir << 1;
gRoomTransition.player_status.spawn_type = PL_SPAWN_MINISH;
gRoomTransition.player_status.area_next = controls->area;
gRoomTransition.player_status.room_next = controls->room;
gRoomTransition.player_status.layer = 0;
ClearArmosData();
sub_080300C4();
}
// TODO end of portal cutscene subtask?
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