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#include "item.h"
#include "save.h"
#include "physics.h"
void sub_08077534(ItemBehavior*, u32);
void sub_08077618(ItemBehavior*, u32);
void sub_08077640(ItemBehavior*, u32);
void sub_0807766C(ItemBehavior*, u32);
void ItemJarEmpty(ItemBehavior* this, u32 index) {
static void (*const stateFuncs[])(ItemBehavior*, u32) = {
sub_08077534,
sub_08077618,
sub_08077640,
sub_0807766C,
};
stateFuncs[this->stateID](this, index);
}
void sub_08077534(ItemBehavior* this, u32 index) {
u32 tmp;
sub_08077D38(this, index);
sub_0806F948(&gPlayerEntity.base);
sub_08077BB8(this);
this->priority |= 0xf;
tmp = this->behaviorId;
this->timer = gSave.stats.bottles[tmp - ITEM_BOTTLE1];
switch (this->timer) {
case ITEM_BOTTLE_EMPTY:
SetItemAnim(this, ANIM_BOTTLE_SWING);
return;
case ITEM_BOTTLE_BUTTER:
case ITEM_BOTTLE_MILK:
case ITEM_BOTTLE_HALF_MILK:
case ITEM_BOTTLE_RED_POTION:
case ITEM_BOTTLE_BLUE_POTION:
case ITEM_BOTTLE_PICOLYTE_RED:
case ITEM_BOTTLE_PICOLYTE_ORANGE:
case ITEM_BOTTLE_PICOLYTE_YELLOW:
case ITEM_BOTTLE_PICOLYTE_GREEN:
case ITEM_BOTTLE_PICOLYTE_BLUE:
case ITEM_BOTTLE_PICOLYTE_WHITE:
this->stateID = 3;
gPlayerEntity.base.animationState = 4;
gPlayerEntity.base.spriteSettings.flipX = 0;
SetItemAnim(this, ANIM_BOTTLE_DRINK);
break;
case BOTTLE_CHARM_NAYRU:
case BOTTLE_CHARM_FARORE:
case BOTTLE_CHARM_DIN:
default:
this->stateID = 3;
SetItemAnim(this, ANIM_BOTTLE_POUR);
break;
}
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
}
void sub_08077618(ItemBehavior* this, u32 index) {
if (this->playerFrame & 0x80) {
SetItemAnim(this, ANIM_BOTTLE_SWING_END);
this->stateID++;
} else {
UpdateItemAnim(this);
}
}
void sub_08077640(ItemBehavior* this, u32 index) {
UpdateItemAnim(this);
if ((this->playerFrame & 0x80) != 0) {
gPlayerEntity.base.flags |= ENT_COLLIDE;
DeleteItemBehavior(this, index);
}
}
void sub_0807766C(ItemBehavior* this, u32 index) {
UpdateItemAnim(this);
if ((this->playerFrame & 0x80) != 0) {
gPlayerEntity.base.flags |= ENT_COLLIDE;
DeleteItemBehavior(this, index);
}
}
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