1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
|
#include "item.h"
#include "playeritem.h"
#include "structures.h"
const ItemDefinition gItemDefinitions[] = {
[ITEM_NONE] = { TRUE, 1, CREATE_ITEM_0, PLAYER_ITEM_NONE, 0, 0, FALSE, FALSE },
[ITEM_SMITH_SWORD] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_SWORD, ANIM_SWORD, 6, TRUE, TRUE },
[ITEM_GREEN_SWORD] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_SWORD, ANIM_SWORD, 6, TRUE, TRUE },
[ITEM_RED_SWORD] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_SWORD, ANIM_SWORD, 6, TRUE, TRUE },
[ITEM_BLUE_SWORD] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_SWORD, ANIM_SWORD, 6, TRUE, TRUE },
[ITEM_UNUSED_SWORD] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_SWORD, ANIM_SWORD, 6, TRUE, TRUE },
[ITEM_FOURSWORD] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_SWORD, ANIM_SWORD, 6, TRUE, TRUE },
[ITEM_BOMBS] = { TRUE, 3, CREATE_ITEM_4, PLAYER_ITEM_BOMB, 0, 3, FALSE, FALSE },
[ITEM_REMOTE_BOMBS] = { TRUE, 3, CREATE_ITEM_4, PLAYER_ITEM_BOMB, 0, 3, FALSE, FALSE },
[ITEM_BOW] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_BOW, ANIM_BOW_PULLOUT, 3, FALSE, FALSE },
[ITEM_LIGHT_ARROW] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_BOW, ANIM_BOW_PULLOUT, 3, FALSE, FALSE },
[ITEM_BOOMERANG] = { TRUE, 5, CREATE_ITEM_3, PLAYER_ITEM_BOOMERANG, ANIM_BOOMERANG, 3, FALSE, FALSE },
[ITEM_MAGIC_BOOMERANG] = { TRUE, 5, CREATE_ITEM_3, PLAYER_ITEM_BOOMERANG, ANIM_BOOMERANG_MAGIC, 3, FALSE, FALSE },
[ITEM_SHIELD] = { FALSE, 1, CREATE_ITEM_3, PLAYER_ITEM_SHIELD, ANIM_SHIELD_PULLOUT, 2, FALSE, FALSE },
[ITEM_MIRROR_SHIELD] = { TRUE, 1, CREATE_ITEM_3, PLAYER_ITEM_SHIELD, ANIM_SHIELD_PULLOUT, 2, FALSE, FALSE },
#ifdef EU
[ITEM_LANTERN_OFF] = { TRUE, 3, CREATE_ITEM_5, PLAYER_ITEM_LANTERN, ANIM_LANTERN_LIGHT, 6, FALSE, FALSE },
[ITEM_LANTERN_ON] = { TRUE, 3, CREATE_ITEM_5, PLAYER_ITEM_LANTERN, ANIM_LANTERN_LIGHT, 6, FALSE, FALSE },
#else
[ITEM_LANTERN_OFF] = { TRUE, 3, CREATE_ITEM_5, PLAYER_ITEM_LANTERN, ANIM_LANTERN_LIGHT, 2, FALSE, FALSE },
[ITEM_LANTERN_ON] = { TRUE, 3, CREATE_ITEM_5, PLAYER_ITEM_LANTERN, ANIM_LANTERN_LIGHT, 2, FALSE, FALSE },
#endif
[ITEM_GUST_JAR] = { TRUE, 6, CREATE_ITEM_3, PLAYER_ITEM_GUST_JAR, ANIM_GUSTJAR_PULLOUT, 2, FALSE, FALSE },
[ITEM_PACCI_CANE] = { TRUE, 4, CREATE_ITEM_3, PLAYER_ITEM_PACCI_CANE, ANIM_CANE, 6, TRUE, FALSE },
[ITEM_MOLE_MITTS] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_NONE2, 0, 2, TRUE, FALSE },
[ITEM_ROCS_CAPE] = { TRUE, 1, CREATE_ITEM_1, PLAYER_ITEM_NONE3, ANIM_HOP, 0, FALSE, FALSE },
[ITEM_PEGASUS_BOOTS] = { TRUE, 1, CREATE_ITEM_1, PLAYER_ITEM_DASH_SWORD, ANIM_WALK, 6, FALSE, FALSE },
[ITEM_FIRE_ROD] = { TRUE, 4, CREATE_ITEM_3, PLAYER_ITEM_CELL_OVERWRITE_SET, ANIM_WALK, 6, FALSE, FALSE },
[ITEM_OCARINA] = { TRUE, 7, CREATE_ITEM_3, PLAYER_ITEM_NONE, ANIM_OCARINA, 6, FALSE, FALSE },
[ITEM_ORB_GREEN] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_NULLED2, 0, 1, TRUE, TRUE },
[ITEM_ORB_BLUE] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_NULLED, 0, 1, TRUE, TRUE },
[ITEM_ORB_RED] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_CELL_OVERWRITE_SET2, 0, 1, TRUE, TRUE },
[ITEM_TRY_PICKUP_OBJECT] = { TRUE, 2, CREATE_ITEM_3, PLAYER_ITEM_HELD_OBJECT, ANIM_PULL, 4, FALSE, TRUE },
[ITEM_BOTTLE1] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_BOTTLE, 0, 6, TRUE, FALSE },
[ITEM_BOTTLE2] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_BOTTLE, 0, 6, TRUE, FALSE },
[ITEM_BOTTLE3] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_BOTTLE, 0, 6, TRUE, FALSE },
[ITEM_BOTTLE4] = { TRUE, 3, CREATE_ITEM_3, PLAYER_ITEM_BOTTLE, 0, 6, TRUE, FALSE },
};
|