1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
|
/**
* @file enterRoomTextboxManager.c
* @ingroup Managers
*
* @brief Shows textbox when entering the room.
*/
#include "manager/enterRoomTextboxManager.h"
#include "area.h"
#include "common.h"
#include "fileselect.h"
#include "game.h"
#include "message.h"
#include "screen.h"
#include "vram.h"
#include "fade.h"
const u16 gUnk_08108DE8[] = { 0, 0x70b, 0x70c, 0x70d, 0x70e, 0x70f, 0x710, 0x711, 0x712, 0x713, 0x714,
0x715, 0x716, 0x717, 0x718, 0x719, 0x71a, 0x71b, 0x71c, 0x71d, 0x71e, 0x71f,
0x726, 0x720, 0x720, 0x721, 0x722, 0x723, 0x725, 0x727, 0x724, 0x728 };
void sub_0805E140(EnterRoomTextboxManager*);
void sub_0805E18C(EnterRoomTextboxManager*);
void (*const EnterRoomTextboxManager_Actions[])(EnterRoomTextboxManager*) = {
sub_0805E140,
sub_0805E18C,
};
extern const Font gUnk_08108E30;
extern const Font gUnk_08108E48;
extern const u8 gUnk_08108E60[];
void sub_0805E140(EnterRoomTextboxManager*);
void sub_0805E18C(EnterRoomTextboxManager*); // unused?
void sub_0805E1D8(EnterRoomTextboxManager*);
void sub_0805E1F8(u32, bool32);
void EnterRoomTextboxManager_Main(EnterRoomTextboxManager* this) {
EnterRoomTextboxManager_Actions[super->action](this);
if ((gRoomControls.room != this->unk_20) || (gMessage.state & MESSAGE_ACTIVE)) {
sub_0805E1D8(this);
}
}
void sub_0805E140(EnterRoomTextboxManager* this) {
super->flags |= ENT_PERSIST;
super->action = 1;
this->unk_20 = gRoomControls.room;
super->timer = 120;
super->subtimer = 60;
SetEntityPriority((Entity*)this, PRIO_HIGHEST);
sub_0805E1F8(gUnk_08108DE8[gArea.locationIndex], AreaIsDungeon());
}
void sub_0805E18C(EnterRoomTextboxManager* this) {
if (gFadeControl.active)
return;
if (super->type2) {
if (--super->subtimer == 0) {
super->type2 = 0;
gPlayerState.controlMode = CONTROL_1;
ClearEventPriority();
}
}
if (--super->timer == 0) {
sub_0805E1D8(this);
}
}
void sub_0805E1D8(EnterRoomTextboxManager* this) {
MemClear(&gBG0Buffer[0xa0], 0x80);
gScreen.bg0.updated = 1;
DeleteThisEntity();
}
void sub_0805E1F8(u32 unk0, bool32 isDungeon) {
struct {
u8 unk_00[4];
u8 unk_04;
u8 unk_05;
u8 unk_06[3];
} PACKED tmp;
const Font* font;
MemClear(&gBG0Buffer[0xa0], 0x80);
MemCopy(gUnk_08108E60, &tmp, sizeof(tmp));
tmp.unk_04 = unk0 >> 8;
tmp.unk_05 = unk0;
font = &gUnk_08108E48;
if (!isDungeon)
font = &gUnk_08108E30;
ShowTextBox((u32)&tmp, font);
gScreen.bg0.updated = 1;
}
|