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/**
* @file entitySpawnManager.c
* @ingroup Managers
*
* @brief Load a entity list when a flag is set.
*
* e.g. spawns the heart container and teleporter after getting the element in DWS
*/
#include "manager/entitySpawnManager.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "room.h"
#include "sound.h"
void EntitySpawnManager_Main(EntitySpawnManager* this) {
if (super->action == 0) {
super->action = 1;
if (CheckFlags(this->flag)) {
DeleteManager(super);
return;
}
}
if (!CheckFlags(this->flag))
return;
if (super->type2 != 0) {
super->type2 = 0;
SetPlayerControl(0xff);
PausePlayer();
}
if (this->spawnTimer == 0) {
if (this->sound != 0) {
SoundReq(this->sound);
}
LoadRoomEntityList(GetCurrentRoomProperty(super->type));
DeleteThisEntity();
} else {
this->spawnTimer--;
}
}
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