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#include "global.h"
#include "entity.h"
#include "screen.h"
#include "functions.h"
extern void sub_08056250(void);
extern void sub_080570B8(Entity*);
void sub_080570F8(void);
extern void (*const gUnk_08107C5C[])(Entity*);
extern void (*const gUnk_08107C48[])(Entity*);
extern u8 gUnk_08107C40[];
void Manager1(Entity* this) {
u8 bVar1;
u8* pbVar2;
gUnk_08107C5C[this->action](this);
gUnk_08107C48[((u8*)&this->field_0x20)[1]](this);
bVar1 = gUnk_08107C40[((u8*)&this->field_0x20)[1]];
if ((bVar1 != 0) && (*(u8*)&this->field_0x20 != bVar1)) {
((u8*)&this->field_0x20)[0] = bVar1;
LoadGfxGroup(bVar1);
}
}
void sub_080570B8(Entity* this) {
u8* pbVar1;
LoadGfxGroup(((u8*)&this->field_0x20)[0]);
this->height.WORD = 0;
pbVar1 = ((u8*)&this->field_0x20 + 1);
if (*pbVar1 == 3) {
gScreen.affine.bg3Updated = 1;
} else {
gUnk_08107C48[*pbVar1](this);
}
}
void sub_080570F8(void) {
gScreen.lcd.displayControl &= 0xf7ff;
gScreen.controls.layerFXControl = 0;
sub_08056250();
}
void sub_08057118(Entity* this) {
this->actionDelay = 0;
*(u8*)&this->field_0x20 = 0;
((u8*)&this->field_0x20)[1] = 0;
((u8*)&this->field_0x20)[2] = 0;
this->action = 1;
gScreen.affine.bg3Control = 0x1e04;
gScreen.lcd.displayControl |= 0x800;
gScreen.controls.layerFXControl = 0x3648;
gScreen.controls.alphaBlend = 0x1000;
sub_08052D74(this, sub_080570B8, sub_080570F8);
}
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