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#include "global.h"
#include "manager.h"
#include "flags.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
typedef struct {
Manager manager;
u8 unk_20[0x12];
u16 unk_32;
u8 unk_34[2];
u8 unk_36;
u8 unk_37;
u16 unk_38;
u16 unk_3a;
u16 unk_3c;
u16 unk_3e;
} Manager20;
void sub_0805B7A0(Manager20* this) {
Entity* tmp = CreateObject(this->manager.unk_0e, this->manager.unk_0a, this->manager.unk_0b);
if (!tmp)
return;
tmp->field_0x86.HWORD = this->unk_3e;
if (CheckFlags(this->unk_3e)) {
tmp->x.HALF.HI = this->unk_36 | (this->unk_37 & 0xF) << 8; // r1
tmp->y.HALF.HI = this->unk_3c & 0xFFF;
tmp->collisionLayer = this->unk_3c >> 0xC;
} else {
tmp->x.HALF.HI = this->unk_38;
tmp->y.HALF.HI = this->unk_3a;
tmp->collisionLayer = this->unk_37 >> 4;
}
tmp->x.HALF.HI += gRoomControls.roomOriginX;
tmp->y.HALF.HI += gRoomControls.roomOriginY;
DeleteManager((Manager*)this);
}
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