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#include "global.h"
#include "player.h"
#include "manager.h"
#include "functions.h"
extern void DoExitTransition(void*);
void sub_08057CB4(Manager6* this) {
u32 tmp;
Manager6WarpData* i;
if (this->manager.action == 0) {
this->manager.action = 1;
this->warpList = GetCurrentRoomProperty(this->manager.unk_0a);
if (!this->warpList) {
DeleteManager(&this->manager);
return;
}
}
if (this->manager.unk_0e == 0 || gPlayerState.field_0x10[2] == 0x1e) {
for (i = this->warpList; i->posX != 0xFFFF; i++) {
tmp = (i->unk_07.all & 0x3);
if (((tmp & (gPlayerEntity.collisionLayer)) != 0) &&
(((gPlayerState.flags.all & 0x80) != 0) || ((i->unk_07.b.unk2) != 0)) &&
(CheckPlayerInRegion(i->posX, i->posY, i->width, i->height) != 0) &&
(gPlayerEntity.height.HALF.HI == 0)) {
DoExitTransition(GetCurrentRoomProperty(i->unk_06));
}
}
}
}
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