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/**
* @file minishPortalManager.c
* @ingroup Managers
*
* @brief Facilitates the usage of minish portals.
*/
#include "manager/minishPortalManager.h"
#include "area.h"
#include "asm.h"
#include "flags.h"
#include "object.h"
#include "common.h"
#include "effects.h"
#include "player.h"
#include "room.h"
#include "sound.h"
#include "tiles.h"
bool32 PortalReadyForMinish(void);
void MinishPortalManager_Main(MinishPortalManager* this) {
static const s8 gUnk_08107C6C[] = { -3, -3, -3, 0 };
s8 tmp;
if (super->action == 0) {
super->action = 1;
this->unk_20 = this->unk_38 + gRoomControls.origin_x - 0x20;
this->unk_24 = this->unk_3a + gRoomControls.origin_y - 0x20;
return;
}
if (CheckPlayerProximity(this->unk_20, this->unk_24, 0x40, 0x40)) {
gArea.portal_x = this->unk_20 + 0x20;
gArea.portal_y = this->unk_24 + 0x20 + gUnk_08107C6C[super->type];
gArea.portal_exit_dir = this->unk_34;
gArea.portal_type = super->type;
if (!CheckGlobalFlag(EZERO_1ST)) {
gArea.portal_mode = 1;
gArea.portal_type = PT_5;
} else {
if ((gPlayerState.flags & PL_USE_PORTAL) && gPlayerState.jump_status == 0) {
gArea.portal_mode = 2;
} else {
if (PortalReadyForMinish()) {
gArea.portal_mode = 3;
}
}
if (GetActTileAtRoomCoords(this->unk_38, this->unk_3a, super->timer) == ACT_TILE_61) {
CreateMagicSparklesFxAt(this->unk_38 + gRoomControls.origin_x, this->unk_3a + gRoomControls.origin_y,
super->timer);
if (super->subtimer == 0) {
super->subtimer = 1;
SoundReq(SFX_NEAR_PORTAL);
}
}
}
} else {
super->subtimer = 0;
}
}
void CreateMagicSparklesFxAt(u32 baseX, u32 baseY, u32 layer) {
u32 r;
int offsetX, offsetY;
Entity* spark;
r = Random();
if (r & 0x7)
return;
spark = CreateObject(SPECIAL_FX, FX_SPARKLE4, 0);
if (spark == NULL)
return;
offsetX = (r >> 0x8) & 0xF;
offsetY = ((r >> 0x10) & 0xF);
if (offsetY > 0x4) {
offsetY = -offsetY;
}
if ((r >> 0x18) & 0x1) {
offsetX = -offsetX;
}
spark->x.HALF.HI = baseX + offsetX;
spark->y.HALF.HI = baseY + offsetY;
spark->collisionLayer = layer;
UpdateSpriteForCollisionLayer(spark);
}
bool32 PortalReadyForMinish(void) {
if ((gPlayerState.flags & PL_MINISH) && gPlayerState.attachedBeetleCount == 0 && (gArea.portal_type != PT_TOD) &&
(gPlayerState.heldObject == 0)) {
switch (gPlayerState.framestate) {
case PL_STATE_IDLE:
case PL_STATE_WALK:
return TRUE;
}
}
return FALSE;
}
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