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/**
* @file minishVillageTileSetManager.c
* @ingroup Managers
*
* @brief Swap tileSet data in minish village depending on the position
*/
#include "manager/minishVillageTileSetManager.h"
#include "asm.h"
#include "common.h"
#include "main.h"
#include "game.h"
#include "assets/gfx_offsets.h"
#include "pauseMenu.h"
#include "gfx.h"
void MinishVillageTileSetManager_OnEnterRoom(void*);
bool32 MinishVillageTileSetManager_UpdateRoomGfxGroup(MinishVillageTileSetManager*);
void MinishVillageTileSetManager_LoadGfxGroup(u32);
// clang-format off
const u16 gMinishVillageTileSetManagerRegions[] = {
0, 0x000, 0x020, 0x0E0, 0x0E0,
#ifdef EU
1, 0x028, 0x1C8, 0x060, 0x080,
2, 0x188, 0x278, 0x0E0, 0x0A0,
#else
1, 0x000, 0x1D0, 0x080, 0x060,
2, 0x170, 0x278, 0x0F8, 0x0A0,
#endif
3, 0x310, 0x178, 0x0C0, 0x150,
3, 0x340, 0x2C8, 0x060, 0x090,
4, 0x1D0, 0x000, 0x200, 0x0E0,
1, 0x108, 0x188, 0x0D0, 0x080,
2, 0x1E8, 0x338, 0x050, 0x0C0,
0xFF,
};
// clang-format on
typedef struct {
u32 gfx;
void* dest;
} MinishVillageTileSetManagerGfxInfo;
const MinishVillageTileSetManagerGfxInfo gMinishVillageTileSetManagerGfxInfos[][8] = {
{
{ offset_gUnk_086AAEE0 + 0x1580, BG_SCREEN_ADDR(0) },
{ offset_gUnk_086AAEE0 + 0x2580, BG_SCREEN_ADDR(2) },
{ offset_gUnk_086AAEE0 + 0x3580, BG_SCREEN_ADDR(4) },
{ offset_gUnk_086AAEE0 + 0x4580, BG_SCREEN_ADDR(6) },
{ offset_gUnk_086AAEE0 + 0x5580, BG_SCREEN_ADDR(16) },
{ offset_gUnk_086AAEE0 + 0x6580, BG_SCREEN_ADDR(18) },
{ offset_gUnk_086AAEE0 + 0x7580, BG_SCREEN_ADDR(20) },
{ offset_gUnk_086AAEE0 + 0x8580, BG_SCREEN_ADDR(22) },
},
{
{ offset_gUnk_086AAEE0 + 0x9580, BG_SCREEN_ADDR(0) },
{ offset_gUnk_086AAEE0 + 0xA580, BG_SCREEN_ADDR(2) },
{ offset_gUnk_086AAEE0 + 0xB580, BG_SCREEN_ADDR(4) },
{ offset_gUnk_086AAEE0 + 0xC580, BG_SCREEN_ADDR(6) },
{ offset_gUnk_086AAEE0 + 0xD580, BG_SCREEN_ADDR(16) },
{ offset_gUnk_086AAEE0 + 0xE580, BG_SCREEN_ADDR(18) },
{ offset_gUnk_086AAEE0 + 0xF580, BG_SCREEN_ADDR(20) },
{ offset_gUnk_086AAEE0 + 0x10580, BG_SCREEN_ADDR(22) },
},
{
{ offset_gUnk_086AAEE0 + 0x11580, BG_SCREEN_ADDR(0) },
{ offset_gUnk_086AAEE0 + 0x12580, BG_SCREEN_ADDR(2) },
{ offset_gUnk_086AAEE0 + 0x13580, BG_SCREEN_ADDR(4) },
{ offset_gUnk_086AAEE0 + 0x14580, BG_SCREEN_ADDR(6) },
{ offset_gUnk_086AAEE0 + 0x15580, BG_SCREEN_ADDR(16) },
{ offset_gUnk_086AAEE0 + 0x16580, BG_SCREEN_ADDR(18) },
{ offset_gUnk_086AAEE0 + 0x17580, BG_SCREEN_ADDR(20) },
{ offset_gUnk_086AAEE0 + 0x18580, BG_SCREEN_ADDR(22) },
},
{
{ offset_gUnk_086AAEE0 + 0x19580, BG_SCREEN_ADDR(0) },
{ offset_gUnk_086AAEE0 + 0x1A580, BG_SCREEN_ADDR(2) },
{ offset_gUnk_086AAEE0 + 0x1B580, BG_SCREEN_ADDR(4) },
{ offset_gUnk_086AAEE0 + 0x1C580, BG_SCREEN_ADDR(6) },
{ offset_gUnk_086AAEE0 + 0x1D580, BG_SCREEN_ADDR(16) },
{ offset_gUnk_086AAEE0 + 0x1E580, BG_SCREEN_ADDR(18) },
{ offset_gUnk_086AAEE0 + 0x1F580, BG_SCREEN_ADDR(20) },
{ offset_gUnk_086AAEE0 + 0x20580, BG_SCREEN_ADDR(22) },
},
{
{ offset_gUnk_086AAEE0 + 0x21580, BG_SCREEN_ADDR(0) },
{ offset_gUnk_086AAEE0 + 0x22580, BG_SCREEN_ADDR(2) },
{ offset_gUnk_086AAEE0 + 0x23580, BG_SCREEN_ADDR(4) },
{ offset_gUnk_086AAEE0 + 0x24580, BG_SCREEN_ADDR(6) },
{ offset_gUnk_086AAEE0 + 0x25580, BG_SCREEN_ADDR(16) },
{ offset_gUnk_086AAEE0 + 0x26580, BG_SCREEN_ADDR(18) },
{ offset_gUnk_086AAEE0 + 0x27580, BG_SCREEN_ADDR(20) },
{ offset_gUnk_086AAEE0 + 0x28580, BG_SCREEN_ADDR(22) },
},
};
const u8 gMinishVillateTileSetManagerPaletteGroups[] = { 0x16, 0x17, 0x17, 0x18, 0x18 };
void MinishVillageTileSetManager_Main(MinishVillageTileSetManager* this) {
u32 gfxGroup;
const MinishVillageTileSetManagerGfxInfo* gfxInfo;
s32 super_timer;
if (super->action == 0) {
super->action = 1;
super->timer = 8;
this->unk_20 = 0xFF;
#ifndef EU
SetEntityPriority((Entity*)this, PRIO_PLAYER_EVENT);
#endif
RegisterTransitionHandler(this, MinishVillageTileSetManager_OnEnterRoom, NULL);
}
#ifdef EU
if (gRoomControls.reload_flags)
return;
#endif
if (MinishVillageTileSetManager_UpdateRoomGfxGroup(this)) {
gfxGroup = (u32)gRoomVars.graphicsGroups[0];
if (this->unk_20 != gfxGroup) {
this->unk_20 = gfxGroup;
super->timer = 0;
}
}
#ifndef EU
if (gRoomControls.reload_flags)
return;
#endif
#ifndef JP
#ifndef EU
gfxGroup = this->unk_20;
#endif
#endif
gfxInfo = gMinishVillageTileSetManagerGfxInfos[gfxGroup];
#ifdef EU
super_timer = super->timer;
if (super_timer == 0) {
#else
switch (super->timer) {
case 0:
#endif
gPauseMenuOptions.disabled = 1;
LoadResourceAsync(&gGlobalGfxAndPalettes[gfxInfo->gfx], gfxInfo->dest, BG_SCREEN_SIZE * 2);
LoadPaletteGroup(gMinishVillateTileSetManagerPaletteGroups[gfxGroup]);
super->timer++;
#ifdef EU
} else {
switch (super_timer) {
case 0:
#else
break;
#endif
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7:
LoadResourceAsync(&gGlobalGfxAndPalettes[gfxInfo[super->timer].gfx], gfxInfo[super->timer].dest,
BG_SCREEN_SIZE * 2);
super->timer++;
#ifdef EU
gPauseMenuOptions.disabled = 0;
#endif
break;
case 8:
#ifndef EU
gPauseMenuOptions.disabled = 0;
super->timer++;
#endif
break;
}
#ifdef EU
}
#endif
}
void MinishVillageTileSetManager_OnEnterRoom(void* this) {
MinishVillageTileSetManager_LoadGfxGroup(gRoomVars.graphicsGroups[0]);
}
bool32 MinishVillageTileSetManager_UpdateRoomGfxGroup(MinishVillageTileSetManager* this) {
u32 gfxGroup = CheckRegionsOnScreen(gMinishVillageTileSetManagerRegions);
if (gfxGroup != 0xFF) {
gRoomVars.graphicsGroups[0] = gfxGroup;
return TRUE;
}
return FALSE;
}
void MinishVillageTileSetManger_LoadInitialGfxGroup(void) {
u32 gfxGroup = CheckRegionsOnScreen(gMinishVillageTileSetManagerRegions);
if (gfxGroup != 0xFF) {
MinishVillageTileSetManager_LoadGfxGroup(gfxGroup);
}
}
void MinishVillageTileSetManager_LoadGfxGroup(u32 gfxGroup) {
u32 i;
const MinishVillageTileSetManagerGfxInfo* gfxInfo;
#ifndef EU
if (gfxGroup >= ARRAY_COUNT(gMinishVillageTileSetManagerGfxInfos))
return;
#endif
LoadPaletteGroup(gMinishVillateTileSetManagerPaletteGroups[gfxGroup]);
gfxInfo = gMinishVillageTileSetManagerGfxInfos[gfxGroup];
for (i = 0; i < ARRAY_COUNT(gMinishVillageTileSetManagerGfxInfos[0]); i++, gfxInfo++) {
DmaCopy32(3, &gGlobalGfxAndPalettes[gfxInfo->gfx], gfxInfo->dest, BG_SCREEN_SIZE * 2);
}
gRoomVars.graphicsGroups[0] = gfxGroup;
}
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