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/**
* @file verticalMinishPathBackgroundManager.c
* @ingroup Managers
*
* @brief Parallax scrolling for MinishPaths vertical.
*/
#include "manager/verticalMinishPathBackgroundManager.h"
#include "common.h"
#include "functions.h"
#include "game.h"
#include "screen.h"
extern void VerticalMinishPathBackgroundManager_OnEnterRoom(void*);
extern void sub_0805754C(VerticalMinishPathBackgroundManager*);
extern u8 gMapDataTopSpecial[];
void VerticalMinishPathBackgroundManager_Main(VerticalMinishPathBackgroundManager* this) {
if (super->action == 0) {
super->action = 1;
gScreen.bg3.updated = 0;
gScreen.bg1.updated = 0;
RegisterTransitionHandler(this, VerticalMinishPathBackgroundManager_OnEnterRoom, NULL);
}
sub_0805754C(this);
}
void sub_0805754C(VerticalMinishPathBackgroundManager* this) {
s32 bgOffset;
bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 3;
gScreen.bg3.yOffset = bgOffset & 0x3f;
gScreen.bg3.subTileMap = gMapDataTopSpecial + (bgOffset / 0x40) * 0x200;
if (this->field_0x38 != gScreen.bg3.subTileMap) {
this->field_0x38 = gScreen.bg3.subTileMap;
gScreen.bg3.updated = 1;
}
bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 2;
gScreen.bg1.yOffset = bgOffset & 0x3f;
gScreen.bg1.subTileMap = gMapDataTopSpecial + 0x2000 + (bgOffset / 0x40) * 0x200;
if (this->field_0x3c != gScreen.bg1.subTileMap) {
this->field_0x3c = gScreen.bg1.subTileMap;
gScreen.bg1.updated = 1;
}
}
void sub_080575C8(u32 param) {
s32 bgOffset;
gMapTop.bgSettings = 0;
REG_DISPCNT = 0;
LoadGfxGroup(param);
gRoomVars.graphicsGroups[0] = param;
bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 3;
gScreen.bg3.yOffset = bgOffset & 0x3f;
gScreen.bg3.xOffset = 0;
gScreen.bg3.subTileMap = &gMapDataTopSpecial[(bgOffset / 0x40) * 0x200];
gScreen.bg3.control = BGCNT_SCREENBASE(29) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
gScreen.bg3.updated = 1;
bgOffset = (gRoomControls.scroll_y - gRoomControls.origin_y);
bgOffset += bgOffset >> 2;
gScreen.bg1.yOffset = bgOffset & 0x3f;
gScreen.bg1.xOffset = 0;
gScreen.bg1.subTileMap = &gMapDataTopSpecial[0x2000 + (bgOffset / 0x40) * 0x200];
gScreen.bg1.control = BGCNT_SCREENBASE(30) | BGCNT_PRIORITY(1) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
gScreen.bg1.updated = 1;
gScreen.controls.layerFXControl =
BLDCNT_TGT1_BG3 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD;
gScreen.controls.alphaBlend = BLDALPHA_BLEND(9, 6);
gScreen.lcd.displayControl |= DISPCNT_BG3_ON | DISPCNT_BG1_ON;
}
void sub_08057688(void) {
gScreen.bg3.control = BGCNT_SCREENBASE(29) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
gScreen.bg1.control = BGCNT_SCREENBASE(30) | BGCNT_CHARBASE(2) | BGCNT_MOSAIC;
}
void VerticalMinishPathBackgroundManager_OnEnterRoom(void* this) {
LoadGfxGroup(gRoomVars.graphicsGroups[0]);
((VerticalMinishPathBackgroundManager*)this)->field_0x38 = NULL;
((VerticalMinishPathBackgroundManager*)this)->field_0x3c = NULL;
sub_0805754C((VerticalMinishPathBackgroundManager*)this);
}
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