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/**
* @file waterfallBottomManager.c
* @ingroup Managers
*
* @brief Sets a tile at the bottom of the climb next to the waterfall in Temple of Droplets.
*/
#include "manager/waterfallBottomManager.h"
#include "asm.h"
#include "entity.h"
#include "functions.h"
void WaterfallBottomManager_Main(WaterfallBottomManager* this) {
SetTile(0x4014, 0x5c3, 1);
if ((gRoomControls.origin_y + 200 < gPlayerEntity.y.HALF.HI) &&
((u32)(gPlayerEntity.x.HALF.HI - gRoomControls.origin_x) - 0x30 < 0x11)) {
gPlayerEntity.collisionLayer = 3;
UpdateSpriteForCollisionLayer(&gPlayerEntity);
}
DeleteManager(super);
}
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