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/**
* @file clothesRack.c
* @ingroup NPCs
*
* @brief Clothes Rack NPC
*/
#include "npc.h"
#include "tiles.h"
#include "room.h"
#include "flags.h"
#include "asm.h"
void sub_0806DD90(Entity*);
void sub_0806DEC8(Entity*);
void ClothesRack(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_0806DD90,
sub_0806DEC8,
};
actionFuncs[this->action](this);
}
void sub_0806DD90(Entity* this) {
u32 animIndex;
u32 x;
u32 y;
this->action = 1;
animIndex = 0;
if (CheckGlobalFlag(DRUG_1)) {
animIndex = 1;
}
if (CheckGlobalFlag(DRUG_2)) {
animIndex = 2;
}
if (CheckGlobalFlag(DRUG_3)) {
animIndex = 3;
}
InitializeAnimation(this, animIndex);
x = this->x.HALF.HI;
y = this->y.HALF.HI;
SetTile(SPECIAL_TILE_114, TILE(x - 24, y - 16), this->collisionLayer);
SetTile(SPECIAL_TILE_114, TILE(x - 24, y), this->collisionLayer);
SetTile(SPECIAL_TILE_114, TILE(x - 24, y + 16), this->collisionLayer);
SetTile(SPECIAL_TILE_114, TILE(x + 24, y - 16), this->collisionLayer);
SetTile(SPECIAL_TILE_114, TILE(x + 24, y), this->collisionLayer);
SetTile(SPECIAL_TILE_114, TILE(x + 24, y + 16), this->collisionLayer);
}
void sub_0806DEC8(Entity* this) {
GetNextFrame(this);
}
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